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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/bpick.h 6 10/28/97 6:08p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - WWSkin *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/bpick.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/21/97 2:05p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef BPICK_H
- #define BPICK_H
- #include "Max.h"
- //#include "dllmain.h"
- //#include "resource.h"
- /*
- ** To use the Bone picking class, you should inherit from this class
- ** and implement the User_Picked... functions.
- */
- class BonePickerUserClass
- {
- public:
- virtual void User_Picked_Bone(INode * node) = 0;
- virtual void User_Picked_Bones(INodeTab & nodetab) = 0;
- };
- /*
- ** BonePickerClass
- ** Uses Max's interface to let the user pick bones out of the scene
- ** or by using a dialog box to pick by name.
- */
- class BonePickerClass : public PickNodeCallback, public PickModeCallback, public HitByNameDlgCallback
- {
- public:
-
- BonePickerClass(void) : User(NULL), BoneList(NULL), SinglePick(FALSE) {}
- /*
- ** Tell this class who is using it and optionally the list
- ** of bones to allow the user to select from.
- ** Call this before giving this class to MAX...
- */
- void Set_User(BonePickerUserClass * user,int singlepick = FALSE, INodeTab * bonelist = NULL) { User = user; SinglePick = singlepick; BoneList = bonelist; }
- /*
- ** From BonePickNodeCallback:
- */
- BOOL Filter(INode *node);
- /*
- ** From BonePickModeCallback:
- */
- BOOL HitTest(IObjParam *ip,HWND hWnd,ViewExp *vpt,IPoint2 m,int flags);
- BOOL Pick(IObjParam *ip,ViewExp *vpt);
-
- void EnterMode(IObjParam *ip) { }
- void ExitMode(IObjParam *ip) { }
- PickNodeCallback * GetFilter() {return this;}
- BOOL RightClick(IObjParam *ip,ViewExp *vpt) { return TRUE; }
-
- /*
- ** From HitByNameDlgCallback
- */
- virtual TCHAR * dialogTitle(void);
- virtual TCHAR * buttonText(void);
- virtual BOOL singleSelect(void) { return SinglePick; }
- virtual BOOL useFilter(void) { return TRUE; }
- virtual BOOL useProc(void) { return TRUE; }
- virtual BOOL doCustomHilite(void) { return FALSE; }
- virtual BOOL filter(INode * inode);
- virtual void proc(INodeTab & nodeTab);
- protected:
- /*
- ** The bone picker will pass the bones on to the "user" of
- ** the class.
- */
- BonePickerUserClass * User;
- /*
- ** List of bones that the user is being allowed to pick from.
- ** If this is NULL, then the user can pick any bone
- */
- INodeTab * BoneList;
- /*
- ** Flag for whether to allow multiple selection or not
- */
- int SinglePick;
- };
- extern BonePickerClass TheBonePicker;
- #endif
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