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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3d *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/colboxsave.cpp $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 12/06/00 4:06p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "colboxsave.h"
- #include "w3d_file.h"
- #include "util.h"
- #include "w3dappdata.h"
- #include "errclass.h"
- CollisionBoxSaveClass::CollisionBoxSaveClass
- (
- char * mesh_name,
- char * container_name,
- INode * inode,
- Matrix3 & exportspace,
- TimeValue curtime,
- Progress_Meter_Class & meter
- )
- {
- //////////////////////////////////////////////////////////////////////
- // wrestle the mesh out of 3dsMAX
- //////////////////////////////////////////////////////////////////////
- Object * obj = inode->EvalWorldState(curtime).obj;
- TriObject * tri = (TriObject *)obj->ConvertToType(curtime, triObjectClassID);
- Mesh mesh = tri->mesh;
- DWORD wirecolor = inode->GetWireColor();
- if (mesh.getNumVerts() == 0) {
- throw ErrorClass("Mesh %s has no vertices!\n",mesh_name);
- }
- //////////////////////////////////////////////////////////////////////
- // Generate the AABox or OBBox data.
- //////////////////////////////////////////////////////////////////////
- memset(&BoxData,0,sizeof(BoxData));
- BoxData.Version = W3D_BOX_CURRENT_VERSION;
- if ((container_name != NULL) && (strlen(container_name) > 0)) {
- strcpy(BoxData.Name,container_name);
- strcat(BoxData.Name,".");
- }
- strcat(BoxData.Name,mesh_name);
- BoxData.Attributes = 0;
- if (Is_Collision_AABox(inode)) {
- BoxData.Attributes |= W3D_BOX_ATTRIBUTE_ALIGNED;
- } else {
- BoxData.Attributes |= W3D_BOX_ATTRIBUTE_ORIENTED;
- }
- if (Is_Physical_Collision(inode)) {
- BoxData.Attributes |= W3D_BOX_ATTRIBTUE_COLLISION_TYPE_PHYSICAL;
- }
- if (Is_Projectile_Collision(inode)) {
- BoxData.Attributes |= W3D_BOX_ATTRIBTUE_COLLISION_TYPE_PROJECTILE;
- }
- if (Is_Vis_Collision(inode)) {
- BoxData.Attributes |= W3D_BOX_ATTRIBTUE_COLLISION_TYPE_VIS;
- }
- if (Is_Camera_Collision(inode)) {
- BoxData.Attributes |= W3D_BOX_ATTRIBTUE_COLLISION_TYPE_CAMERA;
- }
- if (Is_Vehicle_Collision(inode)) {
- BoxData.Attributes |= W3D_BOX_ATTRIBTUE_COLLISION_TYPE_VEHICLE;
- }
- BoxData.Color.R = GetRValue(wirecolor);
- BoxData.Color.G = GetGValue(wirecolor);
- BoxData.Color.B = GetBValue(wirecolor);
- // if this is an axis-aligned box, then use the world coord system
- if (Is_Collision_AABox(inode)) {
- exportspace.NoRot();
- }
- // Transform the mesh into the desired coordinate system
- Matrix3 node_matrix = inode->GetObjectTM(curtime);
- Matrix3 offset_matrix = node_matrix * Inverse(exportspace);
- int ivert;
-
- for (ivert = 0; ivert < mesh.getNumVerts (); ++ivert) {
- mesh.verts[ivert] = mesh.verts[ivert] * offset_matrix;
- }
- // Find the center and extent of the box.
- Point3 min_point = mesh.verts[0];
- Point3 max_point = mesh.verts[1];
- for (ivert=0; ivert < mesh.getNumVerts(); ++ivert) {
- if (mesh.verts[ivert].x < min_point.x) min_point.x = mesh.verts[ivert].x;
- if (mesh.verts[ivert].y < min_point.y) min_point.y = mesh.verts[ivert].y;
- if (mesh.verts[ivert].z < min_point.z) min_point.z = mesh.verts[ivert].z;
- if (mesh.verts[ivert].x > max_point.x) max_point.x = mesh.verts[ivert].x;
- if (mesh.verts[ivert].y > max_point.y) max_point.y = mesh.verts[ivert].y;
- if (mesh.verts[ivert].z > max_point.z) max_point.z = mesh.verts[ivert].z;
- }
-
- Point3 center = (max_point + min_point) / 2.0f;
- Point3 extent = (max_point - min_point) / 2.0f;
- BoxData.Center.X = center.x;
- BoxData.Center.Y = center.y;
- BoxData.Center.Z = center.z;
- BoxData.Extent.X = extent.x;
- BoxData.Extent.Y = extent.y;
- BoxData.Extent.Z = extent.z;
- }
- int CollisionBoxSaveClass::Write_To_File(ChunkSaveClass & csave)
- {
- csave.Begin_Chunk(W3D_CHUNK_BOX);
- csave.Write(&BoxData,sizeof(BoxData));
- csave.End_Chunk();
- return 0;
- }
-
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