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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Max2W3d *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/colboxsave.h $*
- * *
- * Author:: Greg Hjelstrom *
- * *
- * $Modtime:: 3/16/99 8:37a $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef COLBOXSAVE_H
- #define COLBOXSAVE_H
- #include <Max.h>
- #include "w3d_file.h"
- #include "chunkio.h"
- #include "progress.h"
- /*******************************************************************************************
- **
- ** CollisionBoxSaveClass - Create an AABox or an OBBox from a Max mesh (typically the
- ** artist should use a 'box' to generate this. In any case, we're just using the bounding
- ** box).
- **
- *******************************************************************************************/
- class CollisionBoxSaveClass
- {
- public:
- enum {
- EX_UNKNOWN = 0, // exception error codes
- EX_CANCEL = 1
- };
- CollisionBoxSaveClass( char * mesh_name,
- char * container_name,
- INode * inode,
- Matrix3 & exportspace,
- TimeValue curtime,
- Progress_Meter_Class & meter);
- int Write_To_File(ChunkSaveClass & csave);
- private:
-
- W3dBoxStruct BoxData; // contains same information as the W3dOBBoxStruct
-
- };
- #endif //COLBOXSAVE_H
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