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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Renegade / G *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/hlodsave.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/27/00 10:22a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef HLODSAVE_H
- #define HLODSAVE_H
- #include "always.h"
- #include <Max.h>
- #include <stdio.h>
- #include "w3d_file.h"
- #include "progress.h"
- #include "chunkio.h"
- #include "meshcon.h"
- class INodeListClass;
- class MeshConnectionsClass;
- /**
- ** HLodSaveClass
- ** This object takes an array of mesh-connections objects and exports an LOD model
- ** constructed from them.
- */
- class HLodSaveClass
- {
- public:
- HLodSaveClass (MeshConnectionsClass **connections, int lod_count, TimeValue CurTime,
- char *name, const char *htree_name, Progress_Meter_Class &meter,
- INodeListClass *origin_list);
- ~HLodSaveClass (void);
- bool Save (ChunkSaveClass &csave);
- protected:
- /*
- ** class HLodArrayEntry hold the HLOD tree that we will save out in the Save() method.
- */
- class HLodArrayEntry
- {
- public:
- W3dHLodArrayHeaderStruct header;
- W3dHLodSubObjectStruct *sub_obj;
- int num_sub_objects;
- HLodArrayEntry (int num_sub_objs = 0)
- {
- sub_obj = NULL;
- num_sub_objects = 0;
- Allocate_Sub_Objects(num_sub_objs);
- }
- ~HLodArrayEntry (void)
- {
- if (sub_obj)
- {
- delete sub_obj;
- sub_obj = NULL;
- num_sub_objects = 0;
- }
- }
- bool Allocate_Sub_Objects (int num)
- {
- if (num <= 0) return false;
- num_sub_objects = 0;
- sub_obj = new W3dHLodSubObjectStruct[num];
- if (!sub_obj) return false;
- num_sub_objects = num;
- return true;
- }
- bool operator == (const HLodArrayEntry & that) { return false; }
- bool operator != (const HLodArrayEntry & that) { return !(*this == that); }
- };
- bool save_header (ChunkSaveClass &csave);
- bool save_lod_arrays (ChunkSaveClass &csave);
- bool save_aggregate_array (ChunkSaveClass & csave);
- bool save_proxy_array(ChunkSaveClass & csave);
- bool save_sub_object_array(ChunkSaveClass & csave, const HLodArrayEntry & array);
- W3dHLodHeaderStruct header;
- HLodArrayEntry * lod_array;
- HLodArrayEntry aggregate_array;
- HLodArrayEntry proxy_array;
- };
- #endif
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