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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/simpdib.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/14/97 3:07p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "simpdib.h"
- SimpleDIBClass::SimpleDIBClass(HWND hwnd,int width,int height,PaletteClass & pal):
- IsZombie(false),
- Info(NULL),
- Handle(0),
- Pixels(NULL),
- Width(width),
- Height(height),
- PixelBase(NULL),
- Pitch(NULL)
- {
- // Allocate a BITMAPINFO structure
- Info = (BITMAPINFO *) new char [sizeof(BITMAPINFO) + 256*sizeof(RGBQUAD)];
- if (Info == NULL) {
- IsZombie = true;
- return;
- }
- // Describe the type of DIB we want.
- Info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
- Info->bmiHeader.biWidth = width;
- Info->bmiHeader.biHeight = -height; //ask for a top-down dib.
- Info->bmiHeader.biPlanes = 1;
- Info->bmiHeader.biBitCount = 8;
- Info->bmiHeader.biCompression = BI_RGB;
- Info->bmiHeader.biSizeImage = 0;
- Info->bmiHeader.biXPelsPerMeter = 0;
- Info->bmiHeader.biYPelsPerMeter = 0;
- Info->bmiHeader.biClrUsed = 256;
- Info->bmiHeader.biClrImportant = 256;
- // Fill in the DIB's palette.
- for (int i=0; i<256; i++) {
- Info->bmiColors[i].rgbBlue = (unsigned char)pal[i].Get_Blue();
- Info->bmiColors[i].rgbGreen = (unsigned char)pal[i].Get_Green();
- Info->bmiColors[i].rgbRed = (unsigned char)pal[i].Get_Red();
- Info->bmiColors[i].rgbReserved = 0;
- }
-
- // Create the DIB.
- HDC hdc = GetDC(hwnd);
- Handle = CreateDIBSection(hdc, Info, DIB_RGB_COLORS,(void**)&Pixels, NULL, 0);
- ReleaseDC(hwnd, hdc);
- if (!Handle) {
- IsZombie = true;
- return;
- }
- Width = Info->bmiHeader.biWidth;
- Height = abs(Info->bmiHeader.biHeight);
- Pitch = (Width + 3) & 0xfffffffC;
- // Check if the DIB is bottom-up or top-down.
- // (it better be top-down, thats what I'm asking for!!!)
- if (Info->bmiHeader.biHeight > 0) {
- // bottom-up DIB
- PixelBase = (Pixels + (Height - 1) * Width);
- Pitch = -Pitch;
- } else {
- // top-down DIB
- PixelBase = Pixels;
- Pitch = Pitch;
- }
- }
- SimpleDIBClass::~SimpleDIBClass(void)
- {
- if (Info) delete [] Info;
- if (Handle) DeleteObject(Handle);
- }
- void SimpleDIBClass::Clear(unsigned char color)
- {
- if (Pixels) {
- memset(Pixels, color, abs(Pitch)*Height);
- }
- }
- void SimpleDIBClass::Set_Pixel(int i,int j,unsigned char color)
- {
- if ((i < 0) || (j < 0) || (i >= Width) || (j >= Height)) {
- return;
- }
- *(PixelBase + j*Pitch + i) = color;
- }
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