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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/util.h 25 10/27/00 4:11p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - W3D export *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/util.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/27/00 10:24a $*
- * *
- * $Revision:: 25 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef UTIL_H
- #define UTIL_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #include <Max.h>
- #include "skin.h"
- #include "nodelist.h"
- /*
- ** Gets rid of very small numbers in the matrix
- ** (sets them to zero).
- */
- Matrix3 Cleanup_Orthogonal_Matrix(Matrix3 & mat);
- /*
- ** Naming utility functions
- */
- void Set_W3D_Name(char * set_name,const char * src);
- void Split_Node_Name(const char * name,char * set_base,char * set_exten,int * set_exten_index);
- bool Append_Lod_Character(char *meshname, int lod_level, INodeListClass *origin_list);
- /*
- ** File path utility functions
- */
- void Create_Full_Path(char *full_path, const char *cwd, const char *rel_path);
- void Create_Relative_Path(char *rel_path, const char *cwd, const char *full_path);
- bool Is_Full_Path(char * path);
- /*
- ** Check if this is some kind of triangle mesh inside of MAX. We will assume
- ** different default export behavior depending on whether the object is a
- ** triangle mesh or not.
- */
- bool Is_Max_Tri_Mesh(INode * node);
- /*
- ** Origin support.
- */
- bool Is_Origin(INode *node);
- bool Is_Base_Origin(INode *node);
- INode *Find_Origin(INode *node);
- bool Is_Damage_Root(INode *node);
- /*
- ** Lod-Level and Damage State settings for an INode
- */
- int Get_Lod_Level(INode *node);
- int Get_Damage_State(INode *node);
- /*
- ** Utility function to find a named node in a hierarchy.
- */
- INode *Find_Named_Node (char *nodename, INode *root);
- /*
- ** Macros
- */
- #define SAFE_DELETE(pobject) \
- if (pobject) { \
- delete pobject; \
- pobject = NULL; \
- } \
- #define SAFE_DELETE_ARRAY(pobject) \
- if (pobject) { \
- delete [] pobject; \
- pobject = NULL; \
- } \
- #endif
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