| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140 |
- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/vchannel.h 8 10/30/00 6:56p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - W3D export *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/vchannel.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/30/00 5:25p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef VCHANNEL_H
- #define VCHANNEL_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef BITTYPE_H
- #include "bittype.h"
- #endif
- #ifndef CHUNKIO_H
- #include "chunkio.h"
- #endif
- #ifndef W3D_FILE_H
- #include "w3d_file.h"
- #endif
- class BitChannelClass;
- /*
- This class is a container for an array of vectors. It will keep
- track of whether the entire array of vectors is zero, and if not
- where the non-zero vectors begin and end.
- VectorChannelClass is used in exporting motion. Motion data
- is broken into separate channels for X, Y, Z, and orientation.
- Then if any of the channels are empty, they don't have to be stored.
- The X,Y,Z channels all contain one-dimensional vectors and the
- orientation channel contains four-dimensional vectors.
- */
- // for compression
- #define DEFAULT_LOSSY_ERROR_TOLERANCE (0.0001)
- #define PACKETS_ALL_USEFUL (0xFFFFFFFF)
- class VectorChannelClass
- {
- public:
- VectorChannelClass(uint32 id,int maxframes,uint32 flags,int vectorlength,float32 * identvec);
- ~VectorChannelClass(void);
- void Set_Vector(int framenumber,float32 * vector);
- float * Get_Vector(int frameidx);
- bool Is_Empty(void) { return IsEmpty; }
- void SetSaveOptions(bool compress, int flavor, float Terr, float Rerr, bool reduce, int reduce_percent);
- bool Save(ChunkSaveClass & csave, BitChannelClass *binmov);
- void ClearInvisibleData(BitChannelClass *vis);
- private:
- uint32 ID;
- uint32 Flags;
- int MaxFrames;
- int VectorLen;
- bool IsEmpty;
- float32 * IdentVect;
- float32 * Data;
- int Begin;
- int End;
- // Save Options
- bool ReduceAnimation;
- int ReduceAnimationPercent;
- bool CompressAnimation;
- int CompressAnimationFlavor;
- float CompressAnimationTranslationError;
- float CompressAnimationRotationError;
- // Write a single value
- void set_value(int framenum,int vindex,float32 val);
- // Read a single value
- float32 get_value(int framenum,int vindex);
- // Test a vector against the "identity" vector
- bool is_identity(float32 * vec);
- // This function finds the start and end of the "non-identity" data
- void compute_range(void);
- // compress functions
- void compress(W3dTimeCodedAnimChannelStruct * c);
- float compress(int filter_index, float scale, float value1, float *indata, unsigned char *pPacket, float *outdata);
- float test_compress(int filter_index, float scale, float value1, float *indata, float *outdata);
- uint32 find_useless_packet(W3dTimeCodedAnimChannelStruct * c, double tolerance);
- uint32 find_useless_packetQ(W3dTimeCodedAnimChannelStruct * c, double tolerance);
- uint32 find_least_useful_packet(W3dTimeCodedAnimChannelStruct *c);
- uint32 find_least_useful_packetQ(W3dTimeCodedAnimChannelStruct *c);
- void remove_packet(W3dTimeCodedAnimChannelStruct * c, uint32 packet_idx);
- bool SaveTimeCoded(ChunkSaveClass & csave, BitChannelClass *binmov);
- bool SaveAdaptiveDelta(ChunkSaveClass & csave, BitChannelClass *binmov);
-
- };
- #endif /*VCHANNEL_H*/
|