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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/vxldbg.cpp 3 10/28/97 6:08p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando / G 3D Engine *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/vxldbg.cpp $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/14/97 3:07p $*
- * *
- * $Revision:: 3 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "vxldbg.h"
- #include "resource.h"
- #include "dllmain.h"
- /*
- ** Static functions
- */
- static BOOL CALLBACK _dialog_proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam);
- static PaletteClass _VoxelPalette;
- VoxelDebugWindowClass::VoxelDebugWindowClass(VoxelClass * vxl) :
- CurLayer(0),
- Bitmap(NULL),
- Voxel(vxl),
- WindowHWND(0),
- ViewportHWND(0),
- LayerSpin(NULL)
- {
- _VoxelPalette[0] = RGBClass(0,0,0);
- _VoxelPalette[1] = RGBClass(128,255,128);
- }
- VoxelDebugWindowClass::~VoxelDebugWindowClass(void)
- {
- ReleaseISpinner(LayerSpin);
- }
- void VoxelDebugWindowClass::Display_Window(void)
- {
- DialogBoxParam
- (
- AppInstance,
- MAKEINTRESOURCE (IDD_VOXEL_DEBUG_DIALOG),
- NULL,
- (DLGPROC) _dialog_proc,
- (LPARAM) this
- );
- }
- bool VoxelDebugWindowClass::Dialog_Proc
- (
- HWND hWnd,
- UINT message,
- WPARAM wParam,
- LPARAM
- )
- {
- RECT crect;
- switch (message ) {
- /*******************************************************************
- * WM_INITDIALOG
- *
- * Initialize all of the custom controls for the dialog box
- *
- *******************************************************************/
- case WM_INITDIALOG:
- // keep a handle to the window
- WindowHWND = hWnd;
- // keep a handle to the control that I'm using for the voxel viewport.
- ViewportHWND = GetDlgItem(WindowHWND,IDC_VOXEL_VIEWPORT);
- // create a DIB that will be drawn on top of the VOXEL_VIEWPORT control.
- GetClientRect(ViewportHWND,&crect);
- Bitmap = new SimpleDIBClass(ViewportHWND,Voxel->Get_Width(),Voxel->Get_Height(),_VoxelPalette);
- // initialize the layer spinner
- LayerSpin = SetupIntSpinner
- (
- hWnd,
- IDC_LAYER_SPIN,
- IDC_LAYER_EDIT,
- 0,
- Voxel->Num_Layers(),
- 0
- );
- update_display();
- SetCursor(LoadCursor (NULL, IDC_ARROW));
- return 1;
- /*******************************************************************
- * WM_COMMAND
- *
- *
- *******************************************************************/
- case WM_COMMAND:
- switch (LOWORD(wParam))
- {
- case IDOK:
- // done!
- SetCursor(LoadCursor (NULL, IDC_WAIT));
- EndDialog(hWnd, 1);
- break;
- }
- return 1;
- /*******************************************************************
- * CC_SPINNER_CHANGE
- *
- * Max custom spinner controls
- *
- *******************************************************************/
- case CC_SPINNER_CHANGE:
- switch (LOWORD(wParam) )
- {
- case IDC_LAYER_SPIN:
- CurLayer = LayerSpin->GetIVal();
- update_display();
- break;
- }
-
- /*******************************************************************
- * WM_PAINT
- *
- *
- *******************************************************************/
- case WM_PAINT:
- update_display();
- GetClientRect(ViewportHWND,&crect);
- ValidateRect(ViewportHWND,&crect);
-
- break;
-
- }
- return 0;
- }
- void VoxelDebugWindowClass::update_display(void)
- {
- int i,j;
-
- /*
- ** Bail out if everything isn't right
- */
- if ((Bitmap == NULL) || (Voxel == NULL)) {
- return;
- }
- /*
- ** Update the contents of the DIB based on
- ** the contents of the current voxel layer.
- */
- Bitmap->Clear(0);
- for (j=0; j < Voxel->Get_Height(); j++) {
- for (i=0; i < Voxel->Get_Width(); i++) {
- if (Voxel->Is_Solid(i,j,CurLayer)) {
- Bitmap->Set_Pixel(i,j,1);
- }
- }
- }
- /*
- ** Blit the DIB onto the dialog box.
- */
- HDC hdcwindow = GetDC(ViewportHWND);
- HDC hdcdib = CreateCompatibleDC(hdcwindow);
- HBITMAP holdbitmap = (HBITMAP)SelectObject(hdcdib, Bitmap->Get_Handle());
- RECT crect;
- GetClientRect(ViewportHWND,&crect);
- int cx = (crect.right - crect.left) / 2;
- int cy = (crect.bottom - crect.top) / 2;
- int x0 = 0; //cx - Bitmap->Get_Width();
- int y0 = 0; //cy - Bitmap->Get_Height();
- int x1 = 2 * Bitmap->Get_Width(); //cx + Bitmap->Get_Width();
- int y1 = 2 * Bitmap->Get_Height(); //cy + Bitmap->Get_Height();
- // BitBlt(hdcwindow,0,0,Bitmap->Get_Width(),Bitmap->Get_Height(),hdcdib,0,0,SRCCOPY);
- StretchBlt( hdcwindow, x0, y0, x1, y1,
- hdcdib, 0, 0, Bitmap->Get_Width(), Bitmap->Get_Height(), SRCCOPY);
- SelectObject(hdcdib, holdbitmap);
- ReleaseDC(WindowHWND, hdcwindow);
- DeleteDC(hdcdib);
- }
- BOOL CALLBACK _dialog_proc
- (
- HWND hWnd,
- UINT message,
- WPARAM wParam,
- LPARAM lParam
- )
- {
- static VoxelDebugWindowClass * window = NULL;
- if (message == WM_INITDIALOG) {
- window = (VoxelDebugWindowClass *) lParam;
- }
- if (window) {
- return window->Dialog_Proc(hWnd, message, wParam, lParam);
- } else {
- return FALSE;
- }
- }
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