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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /Commando/Code/Tools/max2w3d/w3dexp.h 22 10/23/00 5:34p Greg_h $ */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando Tools - W3D export *
- * *
- * $Archive:: /Commando/Code/Tools/max2w3d/w3dexp.h $*
- * *
- * $Author:: Greg_h $*
- * *
- * $Modtime:: 10/23/00 5:24p $*
- * *
- * $Revision:: 22 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef W3DEXP_H
- #define W3DEXP_H
- #include "always.h"
- #include <Max.h>
- #include "dllmain.h"
- #include "hiersave.h"
- #include "w3dutil.h"
- #include "resource.h"
- class MeshConnectionsClass;
- class GeometryExportTaskClass;
- class W3dExportClass : public SceneExport
- {
- public:
- W3dExportClass() {};
- ~W3dExportClass() {};
- int ExtCount() { return 1; };
- const TCHAR * Ext(int n) { return Get_String(IDS_W3D_FILE_EXTEN); };
- const TCHAR * LongDesc() { return Get_String(IDS_W3D_LONG_DESCRIPTION); };
- const TCHAR * ShortDesc() { return Get_String(IDS_W3D_SHORT_DESCRIPTION); };
- const TCHAR * AuthorName() { return Get_String(IDS_AUTHOR_NAME); };
- const TCHAR * CopyrightMessage() { return Get_String(IDS_COPYRIGHT_NOTICE); };
- const TCHAR * OtherMessage1() { return _T(""); };
- const TCHAR * OtherMessage2() { return _T(""); };
- unsigned int Version() { return 100; };
-
- void ShowAbout(HWND hWnd) {};
- int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0); // Export file
- protected:
- void DoOriginBasedExport(char *rootname, ChunkSaveClass &csave);
- public:
- friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
- static char CurrentExportPath[_MAX_DRIVE + _MAX_DIR + 1]; // Used to communicate from the exporter to the dialog.
- char CurrentScenePath[_MAX_DRIVE + _MAX_DIR + 1]; // directory where the current .max file is stored
- private:
- ExpInterface * ExportInterface;
- Interface * MaxInterface;
- TimeValue CurTime;
- int FrameRate;
- W3dExportOptionsStruct ExportOptions;
- char HierarchyFilename[_MAX_PATH];
- int FixupType;
- INode * RootNode;
- INodeListClass * RootList;
- INodeListClass * OriginList;
- INodeListClass * DamageRootList;
- HierarchySaveClass * HierarchyTree;
-
- bool get_export_options(BOOL suppress_prompts = FALSE);
- INodeListClass * get_origin_list(void);
- INodeListClass * get_damage_root_list(void);
- HierarchySaveClass * get_hierarchy_tree(void);
-
- bool get_base_object_tm(Matrix3 &tm);
- bool Export_Hierarchy(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root);
- bool Export_Animation(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root);
- bool Export_Damage_Animations(char * name,ChunkSaveClass & csave,Progress_Meter_Class &meter,INode *damage_root);
- bool Export_Geometry(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root=NULL, MeshConnectionsClass **out_connection=NULL);
- bool Export_HLod (char *name, const char *htree_name, ChunkSaveClass &csave, Progress_Meter_Class &meter, MeshConnectionsClass **connections, int lod_count);
- bool Export_Collection(const char * name,ChunkSaveClass & csave,DynamicVectorClass<GeometryExportTaskClass *> & objlist,INodeListClass & placeholder_list,INodeListClass & transform_node_list);
- void Start_Progress_Bar(void);
- void End_Progress_Bar(void);
- };
- #endif
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