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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // BlendEdgeTool.h
- // Texture tiling tools for worldbuilder.
- // Author: John Ahlquist, April 2001
- #pragma once
- #ifndef BLEND_EDGE_TOOL_H
- #define BLEND_EDGE_TOOL_H
- #include "Tool.h"
- class WorldHeightMapEdit;
- /*************************************************************************/
- /** BlendEdgeTool
- Does the BlendEdgesOut tool operation.
- ***************************************************************************/
- /// Blend edges out tool.
- class BlendEdgeTool : public Tool
- {
- protected:
- Coord3D m_downPt;
- public:
- BlendEdgeTool(void);
- ~BlendEdgeTool(void);
- public:
- /// Perform tool on mouse down.
- virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
- virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
- };
- #endif //TOOL_H
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