EditObjectParameter.h 2.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_EDITOBJPARAMETER_H__465E4002_6405_47E3_97BA_D46A8C108600__INCLUDED_)
  19. #define AFX_EDITOBJPARAMETER_H__465E4002_6405_47E3_97BA_D46A8C108600__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // EditObjectParameter.h : header file
  24. //
  25. #include "GameLogic/Scripts.h"
  26. class SidesList;
  27. /////////////////////////////////////////////////////////////////////////////
  28. // EditObjectParameter dialog
  29. class EditObjectParameter : public CDialog
  30. {
  31. friend class EditParameter;
  32. // Construction
  33. public:
  34. EditObjectParameter(CWnd* pParent = NULL); // standard constructor
  35. // Dialog Data
  36. //{{AFX_DATA(EditObjectParameter)
  37. enum { IDD = IDD_EDIT_OBJECT_PARAMETER };
  38. // NOTE: the ClassWizard will add data members here
  39. //}}AFX_DATA
  40. // Overrides
  41. // ClassWizard generated virtual function overrides
  42. //{{AFX_VIRTUAL(EditObjectParameter)
  43. protected:
  44. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  45. //}}AFX_VIRTUAL
  46. // Implementation
  47. protected:
  48. HTREEITEM findOrAdd(HTREEITEM parent, const char *pLabel);
  49. void addObject( const ThingTemplate *thingTemplate );
  50. void addObjectLists( );
  51. protected:
  52. Parameter *m_parameter;
  53. CTreeCtrl m_objectTreeView;
  54. protected:
  55. // Generated message map functions
  56. //{{AFX_MSG(EditObjectParameter)
  57. virtual BOOL OnInitDialog();
  58. virtual void OnOK();
  59. virtual void OnCancel();
  60. //}}AFX_MSG
  61. DECLARE_MESSAGE_MAP()
  62. };
  63. //{{AFX_INSERT_LOCATION}}
  64. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  65. #endif // !defined(AFX_EDITOBJPARAMETER_H__465E4002_6405_47E3_97BA_D46A8C108600__INCLUDED_)