ScorchTool.h 1.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // ScorchTool.h
  19. // Author: Dennis Griffin, April 2002
  20. #pragma once
  21. #ifndef SCORCHTOOL_H
  22. #define SCORCHTOOL_H
  23. #include "Tool.h"
  24. class WorldHeightMapEdit;
  25. class MapObject;
  26. /*************************************************************************/
  27. /** ScorchTool
  28. ***************************************************************************/
  29. /// Scorch tool.
  30. class ScorchTool : public Tool
  31. {
  32. public:
  33. ScorchTool(void);
  34. ~ScorchTool(void);
  35. protected:
  36. Coord3D m_mouseDownPt;
  37. protected:
  38. MapObject *pickScorch(Coord3D loc);
  39. public:
  40. /// Perform tool on mouse down.
  41. virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  42. virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  43. virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc);
  44. virtual void activate(); ///< Become the current tool.
  45. virtual void deactivate(); ///< Become not the current tool.
  46. };
  47. #endif //SCORCHTOOL_H