ScriptProperties.h 2.5 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_)
  19. #define AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // ScriptProperties.h : header file
  24. //
  25. class Script;
  26. /////////////////////////////////////////////////////////////////////////////
  27. // ScriptProperties dialog
  28. class ScriptProperties : public CPropertyPage
  29. {
  30. DECLARE_DYNCREATE(ScriptProperties)
  31. // Construction
  32. public:
  33. ScriptProperties();
  34. ~ScriptProperties();
  35. // Dialog Data
  36. //{{AFX_DATA(ScriptProperties)
  37. enum { IDD = IDD_ScriptProperties };
  38. // NOTE - ClassWizard will add data members here.
  39. // DO NOT EDIT what you see in these blocks of generated code !
  40. //}}AFX_DATA
  41. // Overrides
  42. // ClassWizard generate virtual function overrides
  43. //{{AFX_VIRTUAL(ScriptProperties)
  44. public:
  45. virtual BOOL OnSetActive();
  46. protected:
  47. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  48. //}}AFX_VIRTUAL
  49. // Implementation
  50. public:
  51. void setScript(Script *pScript) {m_script = pScript;}
  52. protected:
  53. void enableControls(void);
  54. protected:
  55. Script *m_script;
  56. Bool m_updating;
  57. protected:
  58. // Generated message map functions
  59. //{{AFX_MSG(ScriptProperties)
  60. afx_msg void OnChangeScriptComment();
  61. afx_msg void OnChangeScriptName();
  62. afx_msg void OnScriptActive();
  63. afx_msg void OnOneShot();
  64. afx_msg void OnEasy();
  65. afx_msg void OnHard();
  66. afx_msg void OnNormal();
  67. afx_msg void OnScriptSubroutine();
  68. afx_msg void OnEveryFrame();
  69. afx_msg void OnEverySecond();
  70. afx_msg void OnChangeSecondsEdit();
  71. //}}AFX_MSG
  72. DECLARE_MESSAGE_MAP()
  73. };
  74. //{{AFX_INSERT_LOCATION}}
  75. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  76. #endif // !defined(AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_)