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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #if !defined(AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_)
- #define AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // ScriptProperties.h : header file
- //
- class Script;
- /////////////////////////////////////////////////////////////////////////////
- // ScriptProperties dialog
- class ScriptProperties : public CPropertyPage
- {
- DECLARE_DYNCREATE(ScriptProperties)
- // Construction
- public:
- ScriptProperties();
- ~ScriptProperties();
- // Dialog Data
- //{{AFX_DATA(ScriptProperties)
- enum { IDD = IDD_ScriptProperties };
- // NOTE - ClassWizard will add data members here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_DATA
- // Overrides
- // ClassWizard generate virtual function overrides
- //{{AFX_VIRTUAL(ScriptProperties)
- public:
- virtual BOOL OnSetActive();
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
- //}}AFX_VIRTUAL
- // Implementation
- public:
- void setScript(Script *pScript) {m_script = pScript;}
- protected:
- void enableControls(void);
- protected:
- Script *m_script;
- Bool m_updating;
- protected:
- // Generated message map functions
- //{{AFX_MSG(ScriptProperties)
- afx_msg void OnChangeScriptComment();
- afx_msg void OnChangeScriptName();
- afx_msg void OnScriptActive();
- afx_msg void OnOneShot();
- afx_msg void OnEasy();
- afx_msg void OnHard();
- afx_msg void OnNormal();
- afx_msg void OnScriptSubroutine();
- afx_msg void OnEveryFrame();
- afx_msg void OnEverySecond();
- afx_msg void OnChangeSecondsEdit();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_SCRIPTPROPERTIES_H__CE62125B_9FAB_4EF0_A8B5_36DD5393A2B0__INCLUDED_)
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