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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #if !defined(AFX_WBPopupSliderButton_H__8B217F41_937B_11D1_8CA3_00A024CDC039__INCLUDED_)
- #define AFX_WBPopupSliderButton_H__8B217F41_937B_11D1_8CA3_00A024CDC039__INCLUDED_
- #if _MSC_VER >= 1000
- #pragma once
- #endif // _MSC_VER >= 1000
- // WBPopupSliderButton.h : header file
- //
- class PopupSliderOwner
- {
- public:
- virtual void GetPopSliderInfo(const long sliderID, long *pMin, long *pMax, long *pLineSize, long *pInitial)=0;
- virtual void PopSliderChanged(const long sliderID, long theVal) = 0;
- virtual void PopSliderFinished(const long sliderID, long theVal) = 0;
- };
- /////////////////////////////////////////////////////////////////////////////
- // WBPopupSliderButton window
- // note: as of 990315, these things produce horizontal sliders by default!
- class WBPopupSliderButton : public CButton
- {
- // Construction
- public:
- WBPopupSliderButton();
- // Attributes
- public:
- // Operations
- public:
- void SetupPopSliderButton(CWnd *pParentWnd, long controlID,
- PopupSliderOwner *pOwner);
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(WBPopupSliderButton)
- protected:
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~WBPopupSliderButton();
- // Generated message map functions
- protected:
- //{{AFX_MSG(WBPopupSliderButton)
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- private:
- Int m_controlID;
- Int m_sliderStyle;
- PopupSliderOwner *m_owner;
- };
- /////////////////////////////////////////////////////////////////////////////
- /////////////////////////////////////////////////////////////////////////////
- // PopupSlider window
- /*
- note: PopupSlider is a self-deleting window. It cannot
- be instantiated except through its New function, and once
- its Create() function has been called successfully it should
- not be deleted. Its PostNcDestroy method will handle that
- for you.
- */
- class PopupSlider : public CWnd
- {
- // Construction
- public:
- PopupSlider();
- public:
- /*
- the New function takes care of EVERYTHING for you! It
- constructs the object, calls its create method,
- and starts it running
- */
- static void New(CWnd* pParentWnd, long kind,
- PopupSliderOwner *pSliderOwner, long sliderID);
- // Attributes
- public:
- // Operations
- public:
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(PopupSlider)
- public:
- virtual BOOL Create(const RECT& rect, CWnd* pParentWnd);
- protected:
- virtual void PostNcDestroy();
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~PopupSlider();
- // Generated message map functions
- protected:
- //{{AFX_MSG(PopupSlider)
- afx_msg void OnPaint();
- afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
- afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
- afx_msg void OnDestroy();
- afx_msg void OnMouseMove(UINT nFlags, CPoint point);
- afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- private:
- void MoveThumbUnderMouse(int xNew);
- // our owner
- PopupSliderOwner *mSliderOwner;
- // the slider value
- long m_curValue;
- // setup values for the slider
- long m_lineSize;
- long m_lo;
- long m_hi;
- long m_kind;
- long mSliderID;
- /* the value when the slider last called "Finished"; we keep this around to
- see if we need to call Finished again on NcDestroy */
- long m_valOnLastFinished;
- private:
- Bool mDraggingThumb;
- Bool mClickThrough;
- CPoint mOrigPt;
- Bool mSetOrigPt;
- Bool mEverMoved;
-
- // for the thumb icon
- HICON mIcon;
- private:
- // the one and only slider windoid that should ever be open
- static PopupSlider *gPopupSlider;
- void GetChannelRect(CRect* rect);
- void GetThumbIconRect(CRect* rect);
- // the background color brush
- CBrush m_brush3dFaceColor;
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_WBPopupSliderButton_H__8B217F41_937B_11D1_8CA3_00A024CDC039__INCLUDED_)
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