playerlistdlg.h 2.7 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_PLAYERLISTDLG_H__103B4125_78ED_48A8_9DBB_289DDC6B0208__INCLUDED_)
  19. #define AFX_PLAYERLISTDLG_H__103B4125_78ED_48A8_9DBB_289DDC6B0208__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // playerlistdlg.h : header file
  24. //
  25. #include "GameLogic/SidesList.h"
  26. #include "CButtonShowColor.h"
  27. /////////////////////////////////////////////////////////////////////////////
  28. // PlayerListDlg dialog
  29. class PlayerListDlg : public CDialog
  30. {
  31. // Construction
  32. public:
  33. PlayerListDlg(CWnd* pParent = NULL); // standard constructor
  34. // Dialog Data
  35. //{{AFX_DATA(PlayerListDlg)
  36. enum { IDD = IDD_PLAYERLIST };
  37. // NOTE: the ClassWizard will add data members here
  38. //}}AFX_DATA
  39. // Overrides
  40. // ClassWizard generated virtual function overrides
  41. //{{AFX_VIRTUAL(PlayerListDlg)
  42. protected:
  43. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  44. //}}AFX_VIRTUAL
  45. // Implementation
  46. protected:
  47. Int m_updating;
  48. SidesList m_sides;
  49. Int m_curPlayerIdx;
  50. CButtonShowColor m_colorButton;
  51. void updateTheUI(void);
  52. void PopulateColorComboBox(void);
  53. void SelectColor(RGBColor rgb);
  54. // Generated message map functions
  55. //{{AFX_MSG(PlayerListDlg)
  56. afx_msg void OnNewplayer();
  57. afx_msg void OnEditplayer();
  58. afx_msg void OnRemoveplayer();
  59. afx_msg void OnSelchangePlayers();
  60. virtual BOOL OnInitDialog();
  61. afx_msg void OnDblclkPlayers();
  62. afx_msg void OnSelchangeAllieslist();
  63. afx_msg void OnSelchangeEnemieslist();
  64. virtual void OnOK();
  65. virtual void OnCancel();
  66. afx_msg void OnPlayeriscomputer();
  67. afx_msg void OnEditchangePlayerfaction();
  68. afx_msg void OnChangePlayername();
  69. afx_msg void OnChangePlayerdisplayname();
  70. afx_msg void OnColorPress();
  71. afx_msg void OnSelectPlayerColor();
  72. afx_msg void OnAddskirmishplayers();
  73. //}}AFX_MSG
  74. DECLARE_MESSAGE_MAP()
  75. };
  76. //{{AFX_INSERT_LOCATION}}
  77. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  78. #endif // !defined(AFX_PLAYERLISTDLG_H__103B4125_78ED_48A8_9DBB_289DDC6B0208__INCLUDED_)