propedit.h 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #if !defined(AFX_PROPEDIT_H__93C02F45_592B_4CFD_A092_7445559D26EB__INCLUDED_)
  19. #define AFX_PROPEDIT_H__93C02F45_592B_4CFD_A092_7445559D26EB__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // propedit.h : header file
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // PropEdit dialog
  27. class PropEdit : public CDialog
  28. {
  29. // Construction
  30. public:
  31. PropEdit(AsciiString* key, Dict::DataType* type, AsciiString* value, Bool valueOnly, CWnd *parent = NULL);
  32. // Dialog Data
  33. //{{AFX_DATA(PropEdit)
  34. enum { IDD = IDD_PROPEDIT };
  35. // NOTE: the ClassWizard will add data members here
  36. //}}AFX_DATA
  37. // Overrides
  38. // ClassWizard generated virtual function overrides
  39. //{{AFX_VIRTUAL(PropEdit)
  40. protected:
  41. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  42. //}}AFX_VIRTUAL
  43. // Implementation
  44. protected:
  45. AsciiString* m_key;
  46. Dict::DataType* m_type;
  47. AsciiString* m_value;
  48. Bool m_valueOnly;
  49. int m_updating;
  50. void validate();
  51. // Generated message map functions
  52. //{{AFX_MSG(PropEdit)
  53. afx_msg void OnChangeKeyname();
  54. afx_msg void OnEditchangeKeytype();
  55. afx_msg void OnCloseupKeytype();
  56. afx_msg void OnSelchangeKeytype();
  57. afx_msg void OnChangeValue();
  58. virtual BOOL OnInitDialog();
  59. afx_msg void OnPropbool();
  60. //}}AFX_MSG
  61. DECLARE_MESSAGE_MAP()
  62. };
  63. //{{AFX_INSERT_LOCATION}}
  64. // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
  65. #endif // !defined(AFX_PROPEDIT_H__93C02F45_592B_4CFD_A092_7445559D26EB__INCLUDED_)