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- /*
- ** Command & Conquer Generals(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #define THREADFAC_CODE
- #include "threadfac.h"
- int Runnable::ThreadCount_ = 0;
- CritSec Runnable::CritSec_; // to protect ThreadCount_
- // MDC: Made all this dependent on _REENTRANT being defined so VC++ doesn't complain on
- // single-threaded programs...
- //
- // Note: I chose the following type signature for thread functions
- // void function(void *data);
- //
- //
- // Since Win32 & POSIX have different type signatures for the thread entry points
- // an intermediate system-dependent function in this file gets called first.
- // That function then calls the system independent version. So the system dependent
- // version needs 2 Items 1) The address of the _real_ thread func 2) the data
- // to pass. We only have 1 argument available, so you figure out the rest...
- //
- // This is for internal use only
- //
- struct ThreadInformation
- {
- void *startPoint; // The address of the _real_ thread function, or class
- void *data; // data to pass to real thread function or class
- bit8 destroy; // only applies to classes, should delete after execution?
- };
- //
- // Start a thread inside a class
- //
- bit8 ThreadFactory::startThread(Runnable &runable, void *data, bit8 destroy)
- {
- #ifdef _REENTRANT
-
- {
- Runnable::CritSec_.lock();
- Runnable::ThreadCount_++;
- Runnable::CritSec_.unlock();
- }
-
- ThreadInformation *tInfo=new ThreadInformation;
- tInfo->startPoint=(void *)&runable;
- tInfo->data=data;
- tInfo->destroy=destroy;
- #ifdef _WIN32
- // Under windows call _beginthreadex instead of CreateThread so you can
- // use all the normal C library stuff. (IMPORTANT!!!)
- uint32 handle;
- uint32 stup1d;
- handle=_beginthreadex(NULL,0, threadClassLauncher, tInfo, 0, &stup1d);
- if (handle!=NULL)
- return(TRUE);
- else
- {
- {
- runable.CritSec_.lock();
- runable.ThreadCount_--; // Ok, so it didn't really start
- runable.CritSec_.unlock();
- }
- return(FALSE);
- }
- #else // UNIX
- // Setup thread attributes for client threads
- int retval;
- pthread_attr_t threadAttr;
- pthread_attr_init(&threadAttr);
- pthread_attr_setdetachstate(&threadAttr, PTHREAD_CREATE_DETACHED);
- pthread_attr_setscope(&threadAttr,PTHREAD_SCOPE_SYSTEM);
- retval=pthread_create(NULL,&threadAttr, threadClassLauncher, tInfo);
- if (retval==0)
- return(TRUE);
- else
- {
- {
- runable.CritSec_.lock();
- runable.ThreadCount_--; // Ok, so it didn't really start
- runable.CritSec_.unlock();
- }
- return(FALSE);
- }
- #endif
- #else
- return (FALSE);
- #endif /* _REENTRANT */
- }
- //
- // Start a thread inside a function
- //
- bit8 ThreadFactory::startThread(void (*start_func)(void *), void *data)
- {
- #ifdef _REENTRANT
- ThreadInformation *tInfo=new ThreadInformation;
- tInfo->startPoint=start_func;
- tInfo->data=data;
- #ifdef _WIN32
- // Under windows call _beginthreadex instead of CreateThread so you can
- // use all the normal C library stuff. (IMPORTANT!!!)
- uint32 handle;
- unsigned temp;
- handle=_beginthreadex(NULL,0, threadFuncLauncher, tInfo, 0, &temp);
- if (handle!=NULL)
- return(TRUE);
- return(FALSE);
- #else // UNIX
- // Setup thread attributes for client threads
- int retval;
- pthread_attr_t threadAttr;
- pthread_attr_init(&threadAttr);
- pthread_attr_setdetachstate(&threadAttr, PTHREAD_CREATE_DETACHED);
- pthread_attr_setscope(&threadAttr,PTHREAD_SCOPE_SYSTEM);
- retval=pthread_create(NULL,&threadAttr, threadFuncLauncher, tInfo);
- if (retval==0)
- return(TRUE);
- else
- return(FALSE);
- #endif
- #else
- return(FALSE);
- #endif /* REENTRANT */
- }
- #ifdef _WIN32
- unsigned __stdcall threadFuncLauncher(void *temp)
- #else // UNIX
- void *threadFuncLauncher(void *temp)
- #endif
- {
- ThreadInformation *tInfo=(ThreadInformation *)temp;
- void (*start_func)(void *);
- start_func=(void (*)(void *))tInfo->startPoint;
- void *data=tInfo->data;
- delete(tInfo);
- start_func(data);
- return(0);
- }
- #ifdef _WIN32
- unsigned __stdcall threadClassLauncher(void *temp)
- #else // UNIX
- void *threadClassLauncher(void *temp)
- #endif
- {
- ThreadInformation *tInfo=(ThreadInformation *)temp;
- Runnable *thrClass=(Runnable *)tInfo->startPoint;
- void *data=tInfo->data;
- bit8 destroy=tInfo->destroy;
- delete(tInfo);
- thrClass->run(data);
- if (destroy) // May want to free memory after thread finishes
- delete(thrClass);
- {
- Runnable::CritSec_.lock();
- Runnable::ThreadCount_--;
- Runnable::CritSec_.unlock();
- }
- #ifdef _WIN32
- ExitThread(0); // is this really needed?
- #endif
- return(0);
- }
- Runnable::Runnable()
- { }
- Runnable::~Runnable()
- { }
- // Is there a thread running in this class
- bit8 Runnable::isRunning(void)
- {
- // Don't need to lock a simple assignment
- int temp=ThreadCount_;
- return((temp>0)?TRUE:FALSE);
- }
- // How many threads are running in this class
- int Runnable::getThreadCount(void)
- {
- // Don't need to lock a simple assignment
- int temp=ThreadCount_;
- return(temp);
- }
- #undef THREADFAC_CODE
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