debug.cpp 1.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // FILE: debug.cpp ////////////////////////////////////////////////////////
  19. // Minmal debug info
  20. // Author: Matthew D. Campbell, Sept 2002
  21. #include <wdebug.h>
  22. #include "debug.h"
  23. #include <cstdio>
  24. #ifdef DEBUG
  25. #ifdef __cplusplus
  26. extern "C" {
  27. #endif
  28. #ifdef _WINDOWS
  29. #include <stdarg.h>
  30. void DebugCrash( const char *fmt, ... ) {}
  31. char* TheCurrentIgnoreCrashPtr;
  32. #else
  33. #endif
  34. void DebugLog(const char *fmt, ...)
  35. {
  36. static char buffer[1024];
  37. va_list va;
  38. va_start( va, fmt );
  39. vsnprintf(buffer, 1024, fmt, va );
  40. buffer[1023] = 0;
  41. va_end( va );
  42. //printf( buffer );
  43. DBGMSG(buffer);
  44. }
  45. #ifdef __cplusplus
  46. }
  47. #endif
  48. #endif // DEBUG