global.h 1.3 KB

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  1. /*
  2. ** Command & Conquer Generals(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef __GLOBAL_H__
  19. #define __GLOBAL_H__
  20. #ifdef _WIN32
  21. #include <process.h>
  22. #ifdef IN
  23. #undef IN
  24. #endif
  25. #define IN const
  26. #endif
  27. #include <wstypes.h>
  28. #include <configfile.h>
  29. #include <critsec.h>
  30. #include <threadfac.h>
  31. #include <tcp.h>
  32. #include "matcher.h"
  33. #include "rand.h"
  34. class GlobalClass
  35. {
  36. public:
  37. GlobalClass();
  38. ConfigFile config;
  39. bool ReadFile(const char *fname);
  40. bool GetString(const Wstring& key, Wstring& val);
  41. RandClass rnd;
  42. };
  43. extern GlobalClass Global;
  44. // Log rotation functions
  45. void rotateOutput(void);
  46. void rotateParanoid(void);
  47. #endif