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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- /////// ArchiveFile.h ////////////////////
- // Bryan Cleveland, August 2002
- //////////////////////////////////////////
- #pragma once
- #ifndef __ARCHIVEFILE_H
- #define __ARCHIVEFILE_H
- #include "Lib/BaseType.h"
- #include "Common/AsciiString.h"
- #include "Common/ArchiveFileSystem.h"
- class File;
- /**
- * An archive file is itself a collection of sub files. Each file inside the archive file
- * has a unique name by which it can be accessed. The ArchiveFile object class is the
- * runtime interface to the mix file and the sub files. Each file inside the mix
- * file can be accessed by the openFile().
- *
- * ArchiveFile interfaces can be created by the TheArchiveFileSystem object.
- */
- //===============================
- class ArchiveFile
- {
- public:
- ArchiveFile();
- virtual ~ArchiveFile();
- virtual Bool getFileInfo( const AsciiString& filename, FileInfo *fileInfo) const = 0; ///< fill in the fileInfo struct with info about the file requested.
- virtual File* openFile( const Char *filename, Int access = 0) = 0; ///< Open the specified file within the archive file
- virtual void closeAllFiles( void ) = 0; ///< Close all file opened in this archive file
- virtual AsciiString getName( void ) = 0; ///< Returns the name of the archive file
- virtual AsciiString getPath( void ) = 0; ///< Returns full path and name of archive file
- virtual void setSearchPriority( Int new_priority ) = 0; ///< Set this archive file's search priority
- virtual void close( void ) = 0; ///< Close this archive file
- void attachFile(File *file);
- void getFileListInDirectory(const AsciiString& currentDirectory, const AsciiString& originalDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const;
- void getFileListInDirectory(const DetailedArchivedDirectoryInfo *dirInfo, const AsciiString& currentDirectory, const AsciiString& searchName, FilenameList &filenameList, Bool searchSubdirectories) const;
- void addFile(const AsciiString& path, const ArchivedFileInfo *fileInfo); ///< add this file to our directory tree.
- protected:
- const ArchivedFileInfo * getArchivedFileInfo(const AsciiString& filename) const; ///< return the ArchivedFileInfo from the directory tree.
- File *m_file; ///< file pointer to the archive file on disk. Kept open so we don't have to continuously open and close the file all the time.
- DetailedArchivedDirectoryInfo m_rootDirectory;
- };
- #endif // __ARCHIVEFILE_H
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