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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // EA Pacific
- // John McDonald, Jr
- // Do not distribute
- #pragma once
- #ifndef _AUDIOAFFECT_H_
- #define _AUDIOAFFECT_H_
- // if it is set by the options panel, use the system setting parameter. Otherwise, this will be
- // appended to whatever the current system volume is.
- enum AudioAffect
- {
- AudioAffect_Music = 0x01,
- AudioAffect_Sound = 0x02,
- AudioAffect_Sound3D = 0x04,
- AudioAffect_Speech = 0x08,
- AudioAffect_All = (AudioAffect_Music | AudioAffect_Sound | AudioAffect_Sound3D | AudioAffect_Speech),
- AudioAffect_SystemSetting = 0x10,
- };
- #endif // _AUDIOAFFECT_H_
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