AudioRequest.h 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // EA Pacific
  24. // John McDonald, Jr
  25. // Do not distribute
  26. #pragma once
  27. #ifndef _AUDIOREQUEST_H_
  28. #define _AUDIOREQUEST_H_
  29. #include "Common/GameAudio.h"
  30. #include "Common/GameMemory.h"
  31. class AudioEventRTS;
  32. enum RequestType
  33. {
  34. AR_Play,
  35. AR_Pause,
  36. AR_Stop
  37. };
  38. struct AudioRequest : public MemoryPoolObject
  39. {
  40. MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AudioRequest, "AudioRequest" )
  41. public:
  42. RequestType m_request;
  43. union
  44. {
  45. AudioEventRTS *m_pendingEvent;
  46. AudioHandle m_handleToInteractOn;
  47. };
  48. Bool m_usePendingEvent;
  49. Bool m_requiresCheckForSample;
  50. };
  51. #endif // _AUDIOREQUEST_H_