| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // EA Pacific
- // John McDonald, Jr
- // Do not distribute
- #pragma once
- #ifndef _AUDIOREQUEST_H_
- #define _AUDIOREQUEST_H_
- #include "Common/GameAudio.h"
- #include "Common/GameMemory.h"
- class AudioEventRTS;
- enum RequestType
- {
- AR_Play,
- AR_Pause,
- AR_Stop
- };
- struct AudioRequest : public MemoryPoolObject
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AudioRequest, "AudioRequest" )
- public:
- RequestType m_request;
- union
- {
- AudioEventRTS *m_pendingEvent;
- AudioHandle m_handleToInteractOn;
- };
- Bool m_usePendingEvent;
- Bool m_requiresCheckForSample;
- };
- #endif // _AUDIOREQUEST_H_
|