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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #include "Common/BezierSegment.h"
- class BezFwdIterator
- {
- protected:
- Int mStep;
- Int mStepsDesired;
- BezierSegment mBezSeg;
- Coord3D mCurrPoint;
-
- Coord3D mDq; // First Derivative
- Coord3D mDDq; // Second Derivative
- Coord3D mDDDq; // Third Derivative
- public:
- BezFwdIterator();
- BezFwdIterator(Int stepsDesired, const BezierSegment *bezSeg);
-
- void start(void);
- Bool done(void);
- const Coord3D& getCurrent(void) const;
- void next(void);
- };
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