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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // BezierSegment.h ////////////////////////////////////////////////////////////////////////////////
- // John K McDonald, Jr.
- // September 2002
- // DO NOT DISTRIBUTE
- #pragma once
- #ifndef __BEZIERSEGMENT_H__
- #define __BEZIERSEGMENT_H__
- #include <D3DX8Math.h>
- #include "Common/STLTypeDefs.h"
- #define USUAL_TOLERANCE 1.0f
- class BezierSegment
- {
- protected:
- static const D3DXMATRIX s_bezBasisMatrix;
- Coord3D m_controlPoints[4];
- public: // Constructors
- BezierSegment();
- BezierSegment(Real x0, Real y0, Real z0,
- Real x1, Real y1, Real z1,
- Real x2, Real y2, Real z2,
- Real x3, Real y3, Real z3);
- BezierSegment(Real cp[16]);
- BezierSegment(const Coord3D& cp0,
- const Coord3D& cp1,
- const Coord3D& cp2,
- const Coord3D& cp3);
- BezierSegment(Coord3D cp[4]);
- public:
- void evaluateBezSegmentAtT(Real tValue, Coord3D *outResult) const;
- void getSegmentPoints(Int numSegments, VecCoord3D *outResult) const;
- Real getApproximateLength(Real withinTolerance = USUAL_TOLERANCE) const;
- void splitSegmentAtT(Real tValue, BezierSegment &outSeg1, BezierSegment &outSeg2) const;
- public: // He get's friendly access.
- friend class BezFwdIterator;
- };
- #endif /* __BEZIERSEGMENT_H__ */
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