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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ClientUpdateModule.h /////////////////////////////////////////////////////////////////////////////////
- // Author:
- // Desc:
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __ClientUpdateModule_H_
- #define __ClientUpdateModule_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include <stdlib.h>
- #include "Common/Module.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
- // TYPES //////////////////////////////////////////////////////////////////////////////////////////
- typedef ModuleData ClientUpdateModuleData;
- //-------------------------------------------------------------------------------------------------
- /** DRAWABLE CLIENT UPDATE MODULE base class */
- //-------------------------------------------------------------------------------------------------
- class ClientUpdateModule : public DrawableModule
- {
- MEMORY_POOL_GLUE_ABC( ClientUpdateModule )
- public:
- ClientUpdateModule( Thing *thing, const ModuleData* moduleData );
- static ModuleType getModuleType() { return MODULETYPE_CLIENT_UPDATE; }
- static Int getInterfaceMask() { return MODULEINTERFACE_CLIENT_UPDATE; }
- virtual void clientUpdate() = 0;
- };
- inline ClientUpdateModule::ClientUpdateModule( Thing *thing, const ModuleData* moduleData ) : DrawableModule( thing, moduleData ) { }
- inline ClientUpdateModule::~ClientUpdateModule() { }
- //-------------------------------------------------------------------------------------------------
- #endif // __ClientUpdateModule_H_
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