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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: CopyProtection.h ////////////////////////////////////////////////////
- // Author: Matthew D. Campbell
- // Taken From: Denzil Long's code in Tiberian Sun, by way of Yuri's Revenge
- //////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef COPYPROTECTION_H
- #define COPYPROTECTION_H
- // Comment out the following line to disable copy protection checks
- #define DO_COPY_PROTECTION
- #ifdef DO_COPY_PROTECTION
- class CopyProtect
- {
- public:
- static Bool isLauncherRunning(void);
- static Bool notifyLauncher(void);
- static void checkForMessage(UINT message, LPARAM lParam);
- static Bool validate(void);
- static void shutdown(void);
- private:
- static LPVOID s_protectedData;
- };
- #endif // DO_COPY_PROTECTION
- #endif // COPYPROTECTION_H
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