CustomMatchPreferences.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. ///////////////////////////////////////////////////////////////////////////////////////
  24. // FILE: CustomMatchPreferences.h
  25. // Author: Matthew D. Campbell, August 2002
  26. // Description: Saving/Loading of custom match preferences
  27. ///////////////////////////////////////////////////////////////////////////////////////
  28. #pragma once
  29. #ifndef __CUSTOMMATCHPREFERENCES_H__
  30. #define __CUSTOMMATCHPREFERENCES_H__
  31. //-----------------------------------------------------------------------------
  32. // USER INCLUDES //////////////////////////////////////////////////////////////
  33. //-----------------------------------------------------------------------------
  34. #include "Common/UserPreferences.h"
  35. //-----------------------------------------------------------------------------
  36. // CustomMatchPreferences base class
  37. //-----------------------------------------------------------------------------
  38. class CustomMatchPreferences : public UserPreferences
  39. {
  40. public:
  41. CustomMatchPreferences();
  42. virtual ~CustomMatchPreferences();
  43. void setLastLadder(const AsciiString& addr, UnsignedShort port);
  44. AsciiString getLastLadderAddr( void );
  45. UnsignedShort getLastLadderPort( void );
  46. Int getPreferredFaction(void);
  47. void setPreferredFaction(Int val);
  48. Int getPreferredColor(void);
  49. void setPreferredColor(Int val);
  50. Int getChatSizeSlider(void);
  51. void setChatSizeSlider(Int val);
  52. AsciiString getPreferredMap(void);
  53. void setPreferredMap(AsciiString val);
  54. Bool usesSystemMapDir(void);
  55. void setUsesSystemMapDir(Bool val);
  56. Bool usesLongGameList(void);
  57. void setUsesLongGameList(Bool val);
  58. Bool allowsObservers(void);
  59. void setAllowsObserver(Bool val);
  60. Bool getDisallowAsianText( void );
  61. void setDisallowAsianText(Bool val);
  62. Bool getDisallowNonAsianText( void );
  63. void setDisallowNonAsianText( Bool val );
  64. Bool getSuperweaponRestricted(void) const;
  65. void setSuperweaponRestricted( Bool superweaponRestricted);
  66. Money getStartingCash(void) const;
  67. void setStartingCash( const Money &startingCash );
  68. Bool getFactionsLimited(void) const; // Prefers to only use the original 3 sides, not USA Air Force General, GLA Toxin General, et al
  69. void setFactionsLimited( Bool factionsLimited );
  70. Bool getUseStats( void ) const;
  71. void setUseStats( Bool useStats );
  72. };
  73. #endif // __CUSTOMMATCHPREFERENCES_H__