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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Errors.h
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: Errors.h
- //
- // Created: Steven Johnson, August 2001
- //
- // Desc: Error codes
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __ERRORS_H_
- #define __ERRORS_H_
- /**
- An ErrorCode is the repository for failure modes. In almost all situations,
- these values will be THROWN, not returned as error codes. Feel free
- to add to this list as necessary; however, there should generally be very
- few codes needed.
- */
- enum ErrorCode
- {
- ERROR_BASE = 0xdead0001, // a nice, distinctive value
- ERROR_BUG = (ERROR_BASE + 0x0000), ///< should not be possible under normal operation
- ERROR_OUT_OF_MEMORY = (ERROR_BASE + 0x0001), ///< unable to allocate memory.
- ERROR_BAD_ARG = (ERROR_BASE + 0x0002), ///< generic "bad argument".
- ERROR_INVALID_FILE_VERSION = (ERROR_BASE + 0x0003), ///< Unrecognized file version.
- ERROR_CORRUPT_FILE_FORMAT = (ERROR_BASE + 0x0004), ///< Invalid file format.
- ERROR_BAD_INI = (ERROR_BASE + 0x0005), ///< Bad INI data.
- ERROR_INVALID_D3D = (ERROR_BASE + 0x0006), ///< Error initing D3D
- ERROR_LAST
- };
- #endif // __ERRORS_H_
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