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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Geometry.h ///////////////////////////////////////////////////////////////////////////////
- // Author: Colin Day, November 2001
- // Desc: Geometry descriptions
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GEOMETRY_H_
- #define __GEOMETRY_H_
- #include "Lib/BaseType.h"
- #include "Common/AsciiString.h"
- #include "Common/Snapshot.h"
- class INI;
- //-------------------------------------------------------------------------------------------------
- /** Geometry type descriptions, keep this in the same order as GeometryNames[] below
- *
- * NOTE: Do *NOT* change the order of these defines unless you update the
- * partition manager ... in particular theCollideTestProcs depend on the
- * order of this geometry and the fact that the values start at 1
- */
- //-------------------------------------------------------------------------------------------------
- enum GeometryType
- {
- GEOMETRY_SPHERE = 0, ///< partition/collision testing as sphere. (majorRadius = radius)
- GEOMETRY_CYLINDER, ///< partition/collision testing as cylinder. (majorRadius = radius, height = height)
- GEOMETRY_BOX, ///< partition/collision testing as rectangular box (majorRadius = half len in forward dir; minorRadius = half len in side dir; height = height)
- GEOMETRY_NUM_TYPES, // keep this last
- GEOMETRY_FIRST = GEOMETRY_SPHERE
- };
- #ifdef DEFINE_GEOMETRY_NAMES
- static const char *GeometryNames[] =
- {
- "SPHERE",
- "CYLINDER",
- "BOX",
- NULL
- };
- #endif // end DEFINE_GEOMETRY_NAMES
- //-------------------------------------------------------------------------------------------------
- #if defined(_DEBUG) || defined(_INTERNAL)
- enum ExtentModType
- {
- EXTENTMOD_INVALID = 0,
- EXTENTMOD_TYPE = 1,
- EXTENTMOD_MAJOR = 2,
- EXTENTMOD_MINOR = 3,
- EXTENTMOD_HEIGHT = 4,
- };
- static const Real EXTENT_BIG_CHANGE = 10.0f;
- #endif
- //-------------------------------------------------------------------------------------------------
- /** Geometry information */
- //-------------------------------------------------------------------------------------------------
- class GeometryInfo : public Snapshot
- {
- private:
- GeometryType m_type;
- Bool m_isSmall; ///< if true, geometry is assumed to fit in a single partition cell
- Real m_height;
- Real m_majorRadius;
- Real m_minorRadius;
-
- Real m_boundingCircleRadius; ///< not in INI file -- size of bounding circle (2d)
- Real m_boundingSphereRadius; ///< not in INI -- size of bounding sphere (3d)
- void calcBoundingStuff();
- protected:
-
- // snapshot methods
- virtual void crc( Xfer *xfer );
- virtual void xfer( Xfer *xfer );
- virtual void loadPostProcess( void );
- public:
-
- static void parseGeometryType( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ );
- static void parseGeometryIsSmall( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ );
- static void parseGeometryHeight( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ );
- static void parseGeometryMajorRadius( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ );
- static void parseGeometryMinorRadius( INI* ini, void * /*instance*/, void *store, const void* /*userData*/ );
- GeometryInfo(GeometryType type, Bool isSmall, Real height, Real majorRadius, Real minorRadius)
- {
- // Added by Sadullah Nader
- // Initializations missing and needed
- m_boundingCircleRadius = 0.0f;
- m_boundingSphereRadius = 0.0f;
- //
- set(type, isSmall, height, majorRadius, minorRadius);
- }
- void set(GeometryType type, Bool isSmall, Real height, Real majorRadius, Real minorRadius);
- // bleah, icky but needed for legacy code
- inline void setMajorRadius(Real majorRadius)
- {
- m_majorRadius = majorRadius;
- calcBoundingStuff();
- }
- // bleah, icky but needed for legacy code
- inline void setMinorRadius(Real minorRadius)
- {
- m_minorRadius = minorRadius;
- calcBoundingStuff();
- }
- inline GeometryType getGeomType() const { return m_type; }
- inline Bool getIsSmall() const { return m_isSmall; }
- inline Real getMajorRadius() const { return m_majorRadius; } // x-axis
- inline Real getMinorRadius() const { return m_minorRadius; } // y-axis
-
- // this has been removed and should never need to be called...
- // you should generally call getMaxHeightAbovePosition() instead. (srj)
- //inline Real getGeomHeight() const { return m_height; } // z-axis
- inline Real getBoundingCircleRadius() const { return m_boundingCircleRadius; }
- inline Real getBoundingSphereRadius() const { return m_boundingSphereRadius; }
- Bool isIntersectedByLineSegment(const Coord3D& loc, const Coord3D& from, const Coord3D& to) const;
- Real getFootprintArea() const;
- // given an object with this geom, how far above the object's canonical position does its max z extend?
- Real getMaxHeightAbovePosition() const;
- // given an object with this geom, how far below the object's canonical position does its max z extend?
- Real getMaxHeightBelowPosition() const;
- // given an object with this geom, how far above/below the object's canonical position is its center?
- Real getZDeltaToCenterPosition() const;
- // given an object with this geom, located at 'pos', where is the "center" of the geometry?
- void getCenterPosition(const Coord3D& pos, Coord3D& center) const;
- // given an object with this geom, located at 'pos', and another obj with the given
- // pos & geom, calc the min and max pitches from this to that.
- void calcPitches(const Coord3D& thisPos, const GeometryInfo& that, const Coord3D& thatPos,
- Real& minPitch, Real& maxPitch) const;
- /// expand the 2d footprint
- void expandFootprint(Real radius);
- /// get the 2d bounding box
- void get2DBounds(const Coord3D& geomCenter, Real angle, Region2D& bounds ) const;
- /// note that the pt is generated using game logic random, not game client random!
- void makeRandomOffsetWithinFootprint(Coord3D& pt) const;
- void makeRandomOffsetOnPerimeter(Coord3D& pt) const; //Chooses a random point on the extent border.
- void clipPointToFootprint(const Coord3D& geomCenter, Coord3D& ptToClip) const;
- Bool isPointInFootprint(const Coord3D& geomCenter, const Coord3D& pt) const;
- // given an object with this geom, SET how far above the object's canonical position its max z should extend.
- void setMaxHeightAbovePosition(Real z);
- #if defined(_DEBUG) || defined(_INTERNAL)
- void tweakExtents(ExtentModType extentModType, Real extentModAmount);
- AsciiString getDescriptiveString() const;
- #endif
- };
- #endif
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