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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Language.h ///////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: Language.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Header for dealing with multiple languages
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __LANGUAGE_H_
- #define __LANGUAGE_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // IMPORTANT: Make sure this enum is identical to the one in Noxstring tool
- typedef enum
- {
- LANGUAGE_ID_US = 0,
- LANGUAGE_ID_UK,
- LANGUAGE_ID_GERMAN,
- LANGUAGE_ID_FRENCH,
- LANGUAGE_ID_SPANISH,
- LANGUAGE_ID_ITALIAN,
- LANGUAGE_ID_JAPANESE,
- LANGUAGE_ID_JABBER,
- LANGUAGE_ID_KOREAN,
- LANGUAGE_ID_UNKNOWN
- } LanguageID;
- #define GameStrcpy wcscpy
- #define GameStrncpy wcsncpy
- #define GameStrlen wcslen
- #define GameStrcat wcscat
- #define GameStrcmp wcscmp
- #define GameStrncmp wcsncmp
- #define GameStricmp wcsicmp
- #define GameStrnicmp wcsnicmp
- #define GameStrtok wcstok
- #define GameSprintf swprintf
- #define GameVsprintf vswprintf
- /// @todo -- add a non-malloc-based string dup func #define GameStrdup wcsdup
- #define GameAtoi(S) wcstol( (S), NULL, 10)
- #define GameAtod(S) wcstod( (S), NULL )
- #define GameItoa _itow
- #define GameSscanf swscanf
- #define GameStrstr wcsstr
- #define GameStrchr wcschr
- #define GameIsDigit iswdigit
- #define GameIsAscii iswascii
- #define GameIsAlNum iswalnum
- #define GameIsAlpha iswalpha
- #define GameArrayEnd(array) (array)[(sizeof(array)/sizeof((array)[0]))-1] = 0
- // INLINING ///////////////////////////////////////////////////////////////////
- // EXTERNALS //////////////////////////////////////////////////////////////////
- extern LanguageID OurLanguage; ///< our current language definition
- #endif // __LANGUAGE_H_
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