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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------=
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: WSYS Library
- //
- // Module: IO
- //
- // File name: LocalFile.h
- //
- // Created: 4/23/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __LOCALFILE_H
- #define __LOCALFILE_H
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "Common/File.h"
- // srj sez: this was purely an experiment in optimization.
- // at the present time, it doesn't appear to be a good one.
- // but I am leaving the code in for now.
- // if still present in 2003, please nuke.
- #define NO_USE_BUFFERED_IO
- #ifdef USE_BUFFERED_IO
- #include <stdio.h>
- #endif
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // LocalFile
- //===============================
- /**
- * File abstraction for standard C file operators: open, close, lseek, read, write
- */
- //===============================
- class LocalFile : public File
- {
- MEMORY_POOL_GLUE_ABC(LocalFile)
- private:
- #ifdef USE_BUFFERED_IO
- FILE* m_file;
- enum { BUF_SIZE = 32768 };
- char m_vbuf[BUF_SIZE];
- #else
- int m_handle; ///< Local C file handle
- #endif
-
- public:
-
- LocalFile();
- //virtual ~LocalFile();
- virtual Bool open( const Char *filename, Int access = 0 ); ///< Open a file for access
- virtual void close( void ); ///< Close the file
- virtual Int read( void *buffer, Int bytes ); ///< Read the specified number of bytes in to buffer: See File::read
- virtual Int write( const void *buffer, Int bytes ); ///< Write the specified number of bytes from the buffer: See File::write
- virtual Int seek( Int new_pos, seekMode mode = CURRENT ); ///< Set file position: See File::seek
- virtual void nextLine(Char *buf = NULL, Int bufSize = 0); ///< moves file position to after the next new-line
- virtual Bool scanInt(Int &newInt); ///< return what gets read in as an integer at the current file position.
- virtual Bool scanReal(Real &newReal); ///< return what gets read in as a float at the current file position.
- virtual Bool scanString(AsciiString &newString); ///< return what gets read in as a string at the current file position.
- /**
- Allocate a buffer large enough to hold entire file, read
- the entire file into the buffer, then close the file.
- the buffer is owned by the caller, who is responsible
- for freeing is (via delete[]). This is a Good Thing to
- use because it minimizes memory copies for BIG files.
- */
- virtual char* readEntireAndClose();
- virtual File* convertToRAMFile();
- };
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __LOCALFILE_H
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