MiniLog.h 1.6 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // FILE: MiniLog.h /////////////////////////////////////////////////////////////
  24. // Alternative logging
  25. // Author: Matthew D. Campbell, January 2003
  26. ////////////////////////////////////////////////////////////////////////////////
  27. #pragma once
  28. #ifdef DEBUG_LOGGING
  29. #include "Lib/BaseType.h"
  30. #include "GameLogic/GameLogic.h"
  31. #include <cstdarg>
  32. class LogClass
  33. {
  34. public:
  35. LogClass(const char *fname);
  36. ~LogClass();
  37. void log(const char *fmt, ...);
  38. protected:
  39. FILE *m_fp;
  40. };
  41. #endif // DEBUG_LOGGING