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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Statistics.h
- /*---------------------------------------------------------------------------*/
- /* EA Pacific */
- /* Confidential Information */
- /* Copyright (C) 2001 - All Rights Reserved */
- /* DO NOT DISTRIBUTE */
- /*---------------------------------------------------------------------------*/
- /* Project: RTS3 */
- /* File name: PartitionSolver.h */
- /* Created: John K. McDonald, Jr., 4/2/2002 */
- /* Desc: General purpose partition problem-solver */
- /* Revision History: */
- /* 4/12/2002 : Initial creation */
- /*---------------------------------------------------------------------------*/
- #pragma once
- #ifndef _H_PARTITIONSOLVER_
- #define _H_PARTITIONSOLVER_
- // INCLUDES ///////////////////////////////////////////////////////////////////
- // DEFINES ////////////////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- // FORWARD DECLARATIONS ///////////////////////////////////////////////////////
- typedef std::pair<ObjectID, UnsignedInt> PairObjectIDAndUInt;
- typedef std::pair<ObjectID, ObjectID> PairObjectID;
- // the first unsigned int is the identifying nugget, while the second is the size of the nugget
- typedef std::vector<PairObjectIDAndUInt> EntriesVec;
- // the first unsigned int is the identifying nugget, while the second is the size of the hole we get to fill
- typedef std::vector<PairObjectIDAndUInt> SpacesVec;
- // the first ObjectID is the id of the entry, while the second is the id of the hole
- typedef std::vector<PairObjectID> SolutionVec;
- enum SolutionType
- {
- PREFER_FAST_SOLUTION = 0,
- PREFER_CORRECT_SOLUTION = 0x7FFFFFFF
- };
- class PartitionSolver
- {
- protected:
- SolutionType m_howToSolve;
- EntriesVec m_data;
- SpacesVec m_spacesForData;
- SolutionVec m_currentSolution;
- UnsignedInt m_currentSolutionLeftovers;
- SolutionVec m_bestSolution;
- public:
- PartitionSolver(const EntriesVec& elements, const SpacesVec& spaces, SolutionType solveHow);
-
- // Solve could potentially take a LONG TIME (as in NEVER complete). This problem is NP-complete.
- void solve(void);
- const SolutionVec& getSolution( void ) const;
- };
- #endif /* _H_PARTITIONSOLVER_ */
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