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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------=
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright(C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: WSYS Library
- //
- // Module: IO
- //
- // File name: wsys/RAMFile.h
- //
- // Created: 11/08/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __RAMFILE_H
- #define __RAMFILE_H
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "Common/File.h"
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // RAMFile
- //===============================
- /**
- * File abstraction for standard C file operators: open, close, lseek, read, write
- */
- //===============================
- class RAMFile : public File
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE(RAMFile, "RAMFile")
- protected:
- Char *m_data; ///< File data in memory
- Int m_pos; ///< current read position
- Int m_size; ///< size of file in memory
-
- public:
-
- RAMFile();
- //virtual ~RAMFile();
- virtual Bool open( const Char *filename, Int access = 0 ); ///< Open a file for access
- virtual void close( void ); ///< Close the file
- virtual Int read( void *buffer, Int bytes ); ///< Read the specified number of bytes in to buffer: See File::read
- virtual Int write( const void *buffer, Int bytes ); ///< Write the specified number of bytes from the buffer: See File::write
- virtual Int seek( Int new_pos, seekMode mode = CURRENT ); ///< Set file position: See File::seek
- virtual void nextLine(Char *buf = NULL, Int bufSize = 0); ///< moves current position to after the next new-line
- virtual Bool scanInt(Int &newInt); ///< return what gets read as an integer from the current memory position.
- virtual Bool scanReal(Real &newReal); ///< return what gets read as a float from the current memory position.
- virtual Bool scanString(AsciiString &newString); ///< return what gets read as a string from the current memory position.
- virtual Bool open( File *file ); ///< Open file for fast RAM access
- virtual Bool openFromArchive(File *archiveFile, const AsciiString& filename, Int offset, Int size); ///< copy file data from the given file at the given offset for the given size.
- virtual Bool copyDataToFile(File *localFile); ///< write the contents of the RAM file to the given local file. This could be REALLY slow.
- /**
- Allocate a buffer large enough to hold entire file, read
- the entire file into the buffer, then close the file.
- the buffer is owned by the caller, who is responsible
- for freeing is (via delete[]). This is a Good Thing to
- use because it minimizes memory copies for BIG files.
- */
- virtual char* readEntireAndClose();
- virtual File* convertToRAMFile();
- };
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __WSYS_RAMFILE_H
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