RandomValue.h 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344
  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. // RandomValue.h
  24. // Random number generation system
  25. // Author: Michael S. Booth, January 1998
  26. #pragma once
  27. #ifndef _RANDOM_VALUE_H_
  28. #define _RANDOM_VALUE_H_
  29. #include "Lib/BaseType.h"
  30. extern void InitRandom( void );
  31. extern void InitRandom( UnsignedInt seed );
  32. extern void InitGameLogicRandom( UnsignedInt seed ); ///< Set the GameLogic seed to a known value at game start
  33. extern UnsignedInt GetGameLogicRandomSeed( void ); ///< Get the seed (used for replays)
  34. extern UnsignedInt GetGameLogicRandomSeedCRC( void );///< Get the seed (used for CRCs)
  35. //--------------------------------------------------------------------------------------------------------------
  36. #endif // _RANDOM_VALUE_H_