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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: Science.h ////////////////////////////////////////////////////////////////////////////////
- // Author: Steven Johnson, Colin Day November 2001
- // Desc: Science descriptoins
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SCIENCE_H_
- #define __SCIENCE_H_
- // INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
- #include "Common/Overridable.h"
- #include "Common/NameKeyGenerator.h"
- #include "Common/UnicodeString.h"
- class Player;
- //-------------------------------------------------------------------------------------------------
- enum ScienceType
- {
- SCIENCE_INVALID = -1
- };
- //-------------------------------------------------------------------------------------------------
- typedef std::vector<ScienceType> ScienceVec;
- //-------------------------------------------------------------------------------------------------
- class ScienceInfo : public Overridable
- {
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( ScienceInfo, "ScienceInfo" )
- friend class ScienceStore;
- private:
- ScienceType m_science;
- UnicodeString m_name;
- UnicodeString m_description;
- ScienceVec m_rootSciences; // this is calced at runtime, NOT read from INI
- ScienceVec m_prereqSciences;
- Int m_sciencePurchasePointCost;
- Bool m_grantable;
- ScienceInfo() :
- m_science(SCIENCE_INVALID),
- m_sciencePurchasePointCost(0), // 0 means "cannot be purchased"
- m_grantable(true)
- {
- }
- void addRootSciences(ScienceVec& v) const;
- };
- EMPTY_DTOR(ScienceInfo);
- //-------------------------------------------------------------------------------------------------
- class ScienceStore : public SubsystemInterface
- {
- friend class ScienceInfo;
- public:
- virtual ~ScienceStore();
- void init();
- void reset();
- void update() { }
- Bool isValidScience(ScienceType st) const;
- Bool isScienceGrantable(ScienceType st) const;
- Bool getNameAndDescription(ScienceType st, UnicodeString& name, UnicodeString& description) const;
- Bool playerHasPrereqsForScience(const Player* player, ScienceType st) const;
- /**
- this is a subtle call, and should ALMOST NEVER be called by external code...
- this is used to determine if you have the "root" requirements for a given science,
- and thus could *potentially* obtain it if you got extra prereqs.
-
- Generally, you should call getPurchasableSciences() instead of this!
- */
- Bool playerHasRootPrereqsForScience(const Player* player, ScienceType st) const;
- Int getSciencePurchaseCost(ScienceType science) const;
- ScienceType getScienceFromInternalName(const AsciiString& name) const;
- AsciiString getInternalNameForScience(ScienceType science) const;
- /** return a list of the sciences the given player can purchase now, and a list he might be able to purchase in the future,
- but currently lacks prereqs or points for. (either might be an empty list) */
- void getPurchasableSciences(const Player* player, ScienceVec& purchasable, ScienceVec& potentiallyPurchasable) const;
- // this is intended ONLY for use by INI::scanScience.
- // Don't use it anywhere else. In particular, never, ever, ever
- // call this with a hardcoded science name. (srj)
- ScienceType friend_lookupScience(const char* scienceName) const;
- static void friend_parseScienceDefinition(INI* ini);
- // return a vector of all the currently-known science names
- // NOTE: this is really only for use by WorldBuilder! Please
- // do not use it in RTS!
- std::vector<AsciiString> friend_getScienceNames() const;
- private:
- const ScienceInfo* findScienceInfo(ScienceType st) const;
- typedef std::vector<ScienceInfo*> ScienceInfoVec;
- ScienceInfoVec m_sciences;
- };
- extern ScienceStore* TheScienceStore;
- #endif // __SCIENCE_H_
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