ScopedMutex.h 1.5 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. // FILE: ScopedMutex.h ////////////////////////////////////////////////////////////////////////////
  19. // Author: John McDonald, November 2002
  20. // Desc: A scoped mutex class to easily lock a scope with a pre-existing mutex object.
  21. ///////////////////////////////////////////////////////////////////////////////////////////////////
  22. #pragma once
  23. #ifndef __SCOPEDMUTEX_H__
  24. #define __SCOPEDMUTEX_H__
  25. class ScopedMutex
  26. {
  27. private:
  28. HANDLE m_mutex;
  29. public:
  30. ScopedMutex(HANDLE mutex) : m_mutex(mutex)
  31. {
  32. DWORD status = WaitForSingleObject(m_mutex, 500);
  33. if (status != WAIT_OBJECT_0) {
  34. DEBUG_LOG(("ScopedMutex WaitForSingleObject timed out - status %d\n", status));
  35. }
  36. }
  37. ~ScopedMutex()
  38. {
  39. ReleaseMutex(m_mutex);
  40. }
  41. };
  42. #endif /* __SCOPEDMUTEX_H__ */