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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- // FILE: ScopedMutex.h ////////////////////////////////////////////////////////////////////////////
- // Author: John McDonald, November 2002
- // Desc: A scoped mutex class to easily lock a scope with a pre-existing mutex object.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __SCOPEDMUTEX_H__
- #define __SCOPEDMUTEX_H__
- class ScopedMutex
- {
- private:
- HANDLE m_mutex;
- public:
- ScopedMutex(HANDLE mutex) : m_mutex(mutex)
- {
- DWORD status = WaitForSingleObject(m_mutex, 500);
- if (status != WAIT_OBJECT_0) {
- DEBUG_LOG(("ScopedMutex WaitForSingleObject timed out - status %d\n", status));
- }
- }
- ~ScopedMutex()
- {
- ReleaseMutex(m_mutex);
- }
- };
- #endif /* __SCOPEDMUTEX_H__ */
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