SkirmishBattleHonors.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. ///////////////////////////////////////////////////////////////////////////////////////
  24. // FILE: SkirmishBattleHonors.h
  25. // Author: Matthew D. Campbell, November 2002
  26. // Description: Saving/Loading of skirmish battle honors info
  27. ///////////////////////////////////////////////////////////////////////////////////////
  28. #pragma once
  29. #ifndef __SKIRMISHBATTLEHONORS_H__
  30. #define __SKIRMISHBATTLEHONORS_H__
  31. //-----------------------------------------------------------------------------
  32. // USER INCLUDES //////////////////////////////////////////////////////////////
  33. //-----------------------------------------------------------------------------
  34. #include "Common/UnicodeString.h"
  35. #include "Common/UserPreferences.h"
  36. class Image;
  37. class GameWindow;
  38. class WinInstanceData;
  39. //-----------------------------------------------------------------------------
  40. // CustomMatchPreferences base class
  41. //-----------------------------------------------------------------------------
  42. class SkirmishBattleHonors : public UserPreferences
  43. {
  44. public:
  45. SkirmishBattleHonors();
  46. virtual ~SkirmishBattleHonors();
  47. void setWins(Int val);
  48. Int getWins(void) const;
  49. void setLosses(Int val);
  50. Int getLosses(void) const;
  51. void setWinStreak(Int val);
  52. Int getWinStreak(void) const;
  53. void setBestWinStreak(Int val);
  54. Int getBestWinStreak(void) const;
  55. void setChallengeMedals(Int val);
  56. Int getChallengeMedals(void) const;
  57. void setBuiltSCUD(void);
  58. Bool builtSCUD(void) const;
  59. void setBuiltParticleCannon(void);
  60. Bool builtParticleCannon(void) const;
  61. void setBuiltNuke(void);
  62. Bool builtNuke(void) const;
  63. void setHonors(Int mask);
  64. Int getHonors(void) const;
  65. void setEnduranceMedal(AsciiString mapName, Int difficulty, int numAIs);
  66. Int getEnduranceMedal(AsciiString mapName, Int difficulty) const;
  67. void setLastGeneral(AsciiString val);
  68. AsciiString getLastGeneral(void) const;
  69. void setNumGamesLoyal(Int val);
  70. Int getNumGamesLoyal(void) const;
  71. void setUSACampaignComplete(GameDifficulty difficulty);
  72. Bool getUSACampaignComplete(GameDifficulty difficulty) const;
  73. void setCHINACampaignComplete(GameDifficulty difficulty);
  74. Bool getCHINACampaignComplete(GameDifficulty difficulty) const;
  75. void setGLACampaignComplete(GameDifficulty difficulty);
  76. Bool getGLACampaignComplete(GameDifficulty difficulty) const;
  77. void setChallengeCampaignComplete(Int challenge, GameDifficulty difficulty);
  78. Bool getChallengeCampaignComplete(Int challenge, GameDifficulty difficulty) const;
  79. };
  80. void ResetBattleHonorInsertion(void);
  81. void InsertBattleHonor(GameWindow *list, const Image *image, Bool enabled, Int itemData, Int& row, Int& column, UnicodeString text = UnicodeString::TheEmptyString, Int extra = 0);
  82. void BattleHonorTooltip(GameWindow *window,
  83. WinInstanceData *instData,
  84. UnsignedInt mouse);
  85. #endif // __SKIRMISHBATTLEHONORS_H__