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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////
- // FILE: UserPreferences.h
- // Author: Matthew D. Campbell, April 2002
- // Description: Saving/Loading of user preferences
- ///////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __USERPREFERENCES_H__
- #define __USERPREFERENCES_H__
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/STLTypedefs.h"
- class Money;
- //-----------------------------------------------------------------------------
- // PUBLIC TYPES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- typedef std::map<AsciiString, AsciiString> PreferenceMap;
- //-----------------------------------------------------------------------------
- // UserPreferences base class
- //-----------------------------------------------------------------------------
- class UserPreferences : public PreferenceMap
- {
- public:
- UserPreferences();
- virtual ~UserPreferences();
- virtual Bool load(AsciiString fname);
- virtual Bool write(void);
-
- Bool getBool(AsciiString key, Bool defaultValue) const;
- Real getReal(AsciiString key, Real defaultValue) const;
- Int getInt(AsciiString key, Int defaultValue) const;
- AsciiString getAsciiString(AsciiString key, AsciiString defaultValue) const;
- void setBool(AsciiString key, Bool val);
- void setReal(AsciiString key, Real val);
- void setInt(AsciiString key, Int val);
- void setAsciiString(AsciiString key, AsciiString val);
- protected:
- AsciiString m_filename;
- };
- //-----------------------------------------------------------------------------
- // OptionsPreferences options menu class
- //-----------------------------------------------------------------------------
- class OptionPreferences : public UserPreferences
- {
- public:
- OptionPreferences( );
- virtual ~OptionPreferences();
- UnsignedInt getLANIPAddress(void); // convenience function
- UnsignedInt getOnlineIPAddress(void); // convenience function
- void setLANIPAddress(AsciiString IP); // convenience function
- void setOnlineIPAddress(AsciiString IP); // convenience function
- void setLANIPAddress(UnsignedInt IP); // convenience function
- void setOnlineIPAddress(UnsignedInt IP); // convenience function
- Bool getAlternateMouseModeEnabled(void); // convenience function
- Bool getRetaliationModeEnabled(); // convenience function
- Bool getDoubleClickAttackMoveEnabled(void); // convenience function
- Real getScrollFactor(void); // convenience function
- Bool getSendDelay(void); // convenience function
- Int getFirewallBehavior(void); // convenience function
- Short getFirewallPortAllocationDelta(void); // convenience function
- UnsignedShort getFirewallPortOverride(void); // convenience function
- Bool getFirewallNeedToRefresh(void); // convenience function
- Bool usesSystemMapDir(void); // convenience function
- AsciiString getPreferred3DProvider(void); // convenience function
- AsciiString getSpeakerType(void); // convenience function
- Real getSoundVolume(void); // convenience function
- Real get3DSoundVolume(void); // convenience function
- Real getSpeechVolume(void); // convenience function
- Real getMusicVolume(void); // convenience function
- Bool saveCameraInReplays(void);
- Bool useCameraInReplays(void);
- Int getStaticGameDetail(void); // detail level selected by the user.
- Int getIdealStaticGameDetail(void); // detail level detected for user.
- Real getGammaValue(void);
- Int getTextureReduction(void);
- void getResolution(Int *xres, Int *yres);
- Bool get3DShadowsEnabled(void);
- Bool get2DShadowsEnabled(void);
- Bool getCloudShadowsEnabled(void);
- Bool getLightmapEnabled(void);
- Bool getSmoothWaterEnabled(void);
- Bool getTreesEnabled(void);
- Bool getExtraAnimationsDisabled(void);
- Bool getUseHeatEffects(void);
- Bool getDynamicLODEnabled(void);
- Bool getFPSLimitEnabled(void);
- Bool getNoDynamicLODEnabled(void);
- Bool getBuildingOcclusionEnabled(void);
- Int getParticleCap(void);
- Int getCampaignDifficulty(void);
- void setCampaignDifficulty( Int diff );
- };
- //-----------------------------------------------------------------------------
- // LANPreferences class
- //-----------------------------------------------------------------------------
- class LANPreferences : public UserPreferences
- {
- public:
- LANPreferences();
- virtual ~LANPreferences();
- UnicodeString getUserName(void); // convenience function
- Int getPreferredFaction(void); // convenience function
- Int getPreferredColor(void); // convenience function
- AsciiString getPreferredMap(void); // convenience function
- Bool usesSystemMapDir(void); // convenience function
- Int getNumRemoteIPs(void); // convenience function
- UnicodeString getRemoteIPEntry(Int i); // convenience function
- Bool getSuperweaponRestricted(void) const;
- Money getStartingCash(void) const;
- void setSuperweaponRestricted( Bool superweaponRestricted);
- void setStartingCash( const Money & startingCash );
- };
- #endif // __USERPREFERENCES_H__
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