EstablishConnectionsMenu.h 1.8 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //// EstablishConnectionsMenu.h /////////////////////////
  24. #include "GameNetwork/NetworkDefs.h"
  25. #include "GameNetwork/NAT.h"
  26. enum EstablishConnectionsMenuStateType {
  27. ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENON,
  28. ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENOFF
  29. };
  30. class EstablishConnectionsMenu {
  31. public:
  32. EstablishConnectionsMenu();
  33. virtual ~EstablishConnectionsMenu();
  34. void initMenu();
  35. void endMenu();
  36. void abortGame();
  37. void setPlayerName(Int slot, UnicodeString name);
  38. void setPlayerStatus(Int slot, NATConnectionState state);
  39. protected:
  40. EstablishConnectionsMenuStateType m_menuState;
  41. static char *m_playerReadyControlNames[MAX_SLOTS];
  42. static char *m_playerNameControlNames[MAX_SLOTS];
  43. static char *m_playerStatusControlNames[MAX_SLOTS];
  44. };
  45. extern EstablishConnectionsMenu *TheEstablishConnectionsMenu;