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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //// EstablishConnectionsMenu.h /////////////////////////
- #include "GameNetwork/NetworkDefs.h"
- #include "GameNetwork/NAT.h"
- enum EstablishConnectionsMenuStateType {
- ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENON,
- ESTABLISHCONNECTIONSMENUSTATETYPE_SCREENOFF
- };
- class EstablishConnectionsMenu {
- public:
- EstablishConnectionsMenu();
- virtual ~EstablishConnectionsMenu();
- void initMenu();
- void endMenu();
- void abortGame();
- void setPlayerName(Int slot, UnicodeString name);
- void setPlayerStatus(Int slot, NATConnectionState state);
- protected:
- EstablishConnectionsMenuStateType m_menuState;
- static char *m_playerReadyControlNames[MAX_SLOTS];
- static char *m_playerNameControlNames[MAX_SLOTS];
- static char *m_playerStatusControlNames[MAX_SLOTS];
- };
- extern EstablishConnectionsMenu *TheEstablishConnectionsMenu;
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