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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: ExtendedMessageBox.h /////////////////////////////////////////////////////////////////////
- // Author: Matt Campbell, January 2003
- // Description: We go quiet in 1 day, gold in 15. Poor time to rewrite message boxes, so
- // we get this file instead. Phooey.
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __EXTENDEDMESSAGEBOX_H_
- #define __EXTENDEDMESSAGEBOX_H_
- #include "GameClient/GameWindowManager.h"
- // return codes for message box callbacks
- enum MessageBoxReturnType {
- MB_RETURN_CLOSE,
- MB_RETURN_KEEPOPEN
- };
- typedef MessageBoxReturnType (* MessageBoxFunc)( void *userData );
- // WindowExMessageBoxData ---------------------------------------------------------
- /** Data attached to each extended Message box window */
- //-----------------------------------------------------------------------------
- struct WindowExMessageBoxData
- {
- MessageBoxFunc yesCallback; ///<Function pointer to the Yes Button Callback
- MessageBoxFunc noCallback; ///<Function pointer to the No Button Callback
- MessageBoxFunc okCallback; ///<Function pointer to the Ok Button Callback
- MessageBoxFunc cancelCallback; ///<Function pointer to the Cancel Button Callback
- void *userData;
- };
- GameWindow *ExMessageBoxYesNo (UnicodeString titleString,UnicodeString bodyString, void *userData,
- MessageBoxFunc yesCallback, MessageBoxFunc noCallback);
- GameWindow *ExMessageBoxYesNoCancel (UnicodeString titleString,UnicodeString bodyString, void *userData,
- MessageBoxFunc yesCallback, MessageBoxFunc noCallback, MessageBoxFunc cancelCallback);
- GameWindow *ExMessageBoxOkCancel (UnicodeString titleString,UnicodeString bodyString, void *userData,
- MessageBoxFunc okCallback, MessageBoxFunc cancelCallback);
- GameWindow *ExMessageBoxOk (UnicodeString titleString,UnicodeString bodyString, void *userData,
- MessageBoxFunc okCallback);
- GameWindow *ExMessageBoxCancel (UnicodeString titleString,UnicodeString bodyString, void *userData,
- MessageBoxFunc cancelCallback);
- #endif //__EXTENDEDMESSAGEBOX_H_
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