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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: FontDesc.h ///////////////////////////////////////////////////////////////////////////////
- // Simple structure used to hold font descriptions.
- // Author: Mark Wilczynski, October 2002
- #pragma once
- #ifndef _FONTDESC_H_
- #define _FONTDESC_H_
- #include "Common/GameType.h"
- struct FontDesc
- {
- FontDesc(void);
- AsciiString name; ///<name of font
- Int size; ///<point size
- Bool bold; ///<is bold?
- };
- #endif // _FONTDESC_H_
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