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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GadgetProgressBar.h //////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GadgetProgressBar.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Helpful interface for ProgressBars
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GADGETPROGRESSBAR_H_
- #define __GADGETPROGRESSBAR_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindow.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- extern void GadgetProgressBarSetProgress( GameWindow *g, Int progress );
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- inline void GadgetProgressBarSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
- inline void GadgetProgressBarSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
- inline void GadgetProgressBarSetEnabledImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
- inline void GadgetProgressBarSetEnabledImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
- inline void GadgetProgressBarSetEnabledImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 2, image ); }
- inline void GadgetProgressBarSetEnabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
- inline void GadgetProgressBarSetEnabledBarColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 4, color ); }
- inline void GadgetProgressBarSetEnabledBarBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 4, color ); }
- inline void GadgetProgressBarSetEnabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); }
- inline void GadgetProgressBarSetEnabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); }
- inline void GadgetProgressBarSetEnabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); }
- inline void GadgetProgressBarSetEnabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 7, image ); }
- inline Color GadgetProgressBarGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
- inline Color GadgetProgressBarGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
- inline const Image *GadgetProgressBarGetEnabledImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
- inline const Image * GadgetProgressBarGetEnabledImageRight( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
- inline const Image * GadgetProgressBarGetEnabledImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 2 ); }
- inline const Image * GadgetProgressBarGetEnabledImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
- inline Color GadgetProgressBarGetEnabledBarColor( GameWindow *g ) { return g->winGetEnabledColor( 4 ); }
- inline Color GadgetProgressBarGetEnabledBarBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 4 ); }
- inline const Image * GadgetProgressBarGetEnabledBarImageLeft( GameWindow *g ) { return g->winGetEnabledImage( 4 ); }
- inline const Image * GadgetProgressBarGetEnabledBarImageRight( GameWindow *g ) { return g->winGetEnabledImage( 5 ); }
- inline const Image * GadgetProgressBarGetEnabledBarImageCenter( GameWindow *g ) { return g->winGetEnabledImage( 6 ); }
- inline const Image * GadgetProgressBarGetEnabledBarImageSmallCenter( GameWindow *g ) { return g->winGetEnabledImage( 7 ); }
- //-----------------------------------------------------------------------------
- inline void GadgetProgressBarSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
- inline void GadgetProgressBarSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
- inline void GadgetProgressBarSetDisabledImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
- inline void GadgetProgressBarSetDisabledImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
- inline void GadgetProgressBarSetDisabledImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 2, image ); }
- inline void GadgetProgressBarSetDisabledImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
- inline void GadgetProgressBarSetDisabledBarColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 4, color ); }
- inline void GadgetProgressBarSetDisabledBarBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 4, color ); }
- inline void GadgetProgressBarSetDisabledBarImageLeft( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); }
- inline void GadgetProgressBarSetDisabledBarImageRight( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); }
- inline void GadgetProgressBarSetDisabledBarImageCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); }
- inline void GadgetProgressBarSetDisabledBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 7, image ); }
- inline Color GadgetProgressBarGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
- inline Color GadgetProgressBarGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
- inline const Image *GadgetProgressBarGetDisabledImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
- inline const Image * GadgetProgressBarGetDisabledImageRight( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
- inline const Image * GadgetProgressBarGetDisabledImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 2 ); }
- inline const Image * GadgetProgressBarGetDisabledImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
- inline Color GadgetProgressBarGetDisabledBarColor( GameWindow *g ) { return g->winGetDisabledColor( 4 ); }
- inline Color GadgetProgressBarGetDisabledBarBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 4 ); }
- inline const Image * GadgetProgressBarGetDisabledBarImageLeft( GameWindow *g ) { return g->winGetDisabledImage( 4 ); }
- inline const Image * GadgetProgressBarGetDisabledBarImageRight( GameWindow *g ) { return g->winGetDisabledImage( 5 ); }
- inline const Image * GadgetProgressBarGetDisabledBarImageCenter( GameWindow *g ) { return g->winGetDisabledImage( 6 ); }
- inline const Image * GadgetProgressBarGetDisabledBarImageSmallCenter( GameWindow *g ) { return g->winGetDisabledImage( 7 ); }
- //-----------------------------------------------------------------------------
- inline void GadgetProgressBarSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
- inline void GadgetProgressBarSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
- inline void GadgetProgressBarSetHiliteImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
- inline void GadgetProgressBarSetHiliteImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
- inline void GadgetProgressBarSetHiliteImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 2, image ); }
- inline void GadgetProgressBarSetHiliteImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
- inline void GadgetProgressBarSetHiliteBarColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 4, color ); }
- inline void GadgetProgressBarSetHiliteBarBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 4, color ); }
- inline void GadgetProgressBarSetHiliteBarImageLeft( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); }
- inline void GadgetProgressBarSetHiliteBarImageRight( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); }
- inline void GadgetProgressBarSetHiliteBarImageCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); }
- inline void GadgetProgressBarSetHiliteBarImageSmallCenter( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 7, image ); }
- inline Color GadgetProgressBarGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
- inline Color GadgetProgressBarGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
- inline const Image *GadgetProgressBarGetHiliteImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
- inline const Image * GadgetProgressBarGetHiliteImageRight( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
- inline const Image * GadgetProgressBarGetHiliteImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 2 ); }
- inline const Image * GadgetProgressBarGetHiliteImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
- inline Color GadgetProgressBarGetHiliteBarColor( GameWindow *g ) { return g->winGetHiliteColor( 4 ); }
- inline Color GadgetProgressBarGetHiliteBarBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 4 ); }
- inline const Image * GadgetProgressBarGetHiliteBarImageLeft( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
- inline const Image * GadgetProgressBarGetHiliteBarImageRight( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
- inline const Image * GadgetProgressBarGetHiliteBarImageCenter( GameWindow *g ) { return g->winGetHiliteImage( 6 ); }
- inline const Image * GadgetProgressBarGetHiliteBarImageSmallCenter( GameWindow *g ) { return g->winGetHiliteImage( 7 ); }
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __GADGETPROGRESSBAR_H_
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