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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GadgetPushButton.h ///////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GadgetPushButton.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Helpful interface for PushButtons
- //
- // PushButton IMAGE/COLOR organization
- // When control is enabled:
- // enabledDrawData[ 0 ] is the background image for the whole enabled control
- // enabledDrawData[ 1 ] is the enabled, selected button graphic
- //
- // When control is disabled:
- // disabledDrawData[ 0 ] is the background image for the whole disabled control
- // disabledDrawData[ 1 ] is the disabled, but selected button graphic
- //
- // When control is hilited (mouse over it and enabled)
- // hiliteDrawData[ 0 ] is the background image for the whole hilited control
- // hiliteDrawData[ 1 ] is the hilited, selected button graphic
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GADGETPUSHBUTTON_H_
- #define __GADGETPUSHBUTTON_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindow.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- void GadgetCheckLikeButtonSetVisualCheck( GameWindow *g, Bool checked );
- Bool GadgetCheckLikeButtonIsChecked( GameWindow *g );
- void GadgetButtonEnableCheckLike( GameWindow *g, Bool makeCheckLike, Bool initiallyChecked );
- void GadgetButtonSetText( GameWindow *g, UnicodeString text );
- void GadgetButtonDrawClock( GameWindow *g, Int percent, Color color ); //Darkens the progress
- void GadgetButtonDrawInverseClock( GameWindow *g, Int percent, Color color ); //Darkens the remaining portion.
- void GadgetButtonDrawOverlayImage( GameWindow *g, const Image *image );
- void GadgetButtonSetBorder( GameWindow *g, Color color, Bool drawBorder = TRUE );
- void GadgetButtonSetData(GameWindow *g, void *data);
- void *GadgetButtonGetData(GameWindow *g);
- void GadgetButtonSetAltSound( GameWindow *g, AsciiString altSound );
- inline void GadgetButtonSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
- inline void GadgetButtonSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
- inline void GadgetButtonSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
- inline void GadgetButtonSetEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
- inline void GadgetButtonSetEnabledSelectedColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 1, color ); }
- inline void GadgetButtonSetEnabledSelectedBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 1, color ); }
- inline const Image *GadgetButtonGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
- inline Color GadgetButtonGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
- inline Color GadgetButtonGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
- inline const Image *GadgetButtonGetEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
- inline Color GadgetButtonGetEnabledSelectedColor( GameWindow *g ) { return g->winGetEnabledColor( 1 ); }
- inline Color GadgetButtonGetEnabledSelectedBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 1 ); }
- inline void GadgetButtonSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
- inline void GadgetButtonSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
- inline void GadgetButtonSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
- inline void GadgetButtonSetDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
- inline void GadgetButtonSetDisabledSelectedColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 1, color ); }
- inline void GadgetButtonSetDisabledSelectedBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 1, color ); }
- inline const Image *GadgetButtonGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
- inline Color GadgetButtonGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
- inline Color GadgetButtonGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
- inline const Image *GadgetButtonGetDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
- inline Color GadgetButtonGetDisabledSelectedColor( GameWindow *g ) { return g->winGetDisabledColor( 1 ); }
- inline Color GadgetButtonGetDisabledSelectedBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 1 ); }
- inline void GadgetButtonSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); g->winSetEnabledImage( 5, NULL );g->winSetEnabledImage( 6, NULL );}
- inline void GadgetButtonSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
- inline void GadgetButtonSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
- inline void GadgetButtonSetHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); g->winSetEnabledImage( 2, NULL );g->winSetEnabledImage( 3, NULL );}
- inline void GadgetButtonSetHiliteSelectedColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 1, color ); }
- inline void GadgetButtonSetHiliteSelectedBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 1, color ); }
- inline const Image *GadgetButtonGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
- inline Color GadgetButtonGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
- inline Color GadgetButtonGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
- inline const Image *GadgetButtonGetHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
- inline Color GadgetButtonGetHiliteSelectedColor( GameWindow *g ) { return g->winGetHiliteColor( 1 ); }
- inline Color GadgetButtonGetHiliteSelectedBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 1 ); }
- inline const Image *GadgetButtonGetLeftHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 1 ); }
- inline const Image *GadgetButtonGetMiddleHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 3 ); }
- inline const Image *GadgetButtonGetRightHiliteSelectedImage( GameWindow *g ) { return g->winGetHiliteImage( 4 ); }
- inline const Image *GadgetButtonGetLeftHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
- inline const Image *GadgetButtonGetMiddleHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 5 ); }
- inline const Image *GadgetButtonGetRightHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 6 ); }
- inline void GadgetButtonSetLeftHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 1, image ); }
- inline void GadgetButtonSetMiddleHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 3, image ); }
- inline void GadgetButtonSetRightHiliteSelectedImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 4, image ); }
- inline void GadgetButtonSetLeftHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
- inline void GadgetButtonSetMiddleHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 5, image ); }
- inline void GadgetButtonSetRightHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 6, image ); }
- inline const Image *GadgetButtonGetLeftDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 1 ); }
- inline const Image *GadgetButtonGetMiddleDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 3 ); }
- inline const Image *GadgetButtonGetRightDisabledSelectedImage( GameWindow *g ) { return g->winGetDisabledImage( 4 ); }
- inline const Image *GadgetButtonGetLeftDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
- inline const Image *GadgetButtonGetMiddleDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 5 ); }
- inline const Image *GadgetButtonGetRightDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 6 ); }
- inline void GadgetButtonSetLeftDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 1, image ); }
- inline void GadgetButtonSetMiddleDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 3, image ); }
- inline void GadgetButtonSetRightDisabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 4, image ); }
- inline void GadgetButtonSetLeftDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
- inline void GadgetButtonSetMiddleDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 5, image ); }
- inline void GadgetButtonSetRightDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 6, image ); }
- inline const Image *GadgetButtonGetLeftEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 1 ); }
- inline const Image *GadgetButtonGetMiddleEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 3 ); }
- inline const Image *GadgetButtonGetRightEnabledSelectedImage( GameWindow *g ) { return g->winGetEnabledImage( 4 ); }
- inline const Image *GadgetButtonGetLeftEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
- inline const Image *GadgetButtonGetMiddleEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 5 ); }
- inline const Image *GadgetButtonGetRightEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 6 ); }
- inline void GadgetButtonSetLeftEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 1, image ); }
- inline void GadgetButtonSetMiddleEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 3, image ); }
- inline void GadgetButtonSetRightEnabledSelectedImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 4, image ); }
- inline void GadgetButtonSetLeftEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
- inline void GadgetButtonSetMiddleEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 5, image ); }
- inline void GadgetButtonSetRightEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 6, image ); }
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __GADGETPUSHBUTTON_H_
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