| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GadgetStaticText.h ///////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // Project: RTS3
- //
- // File name: GadgetStaticText.h
- //
- // Created: Colin Day, June 2001
- //
- // Desc: Helpful interface for StaticTexts
- //
- // StaticText IMAGE/COLOR organization
- // When control is enabled:
- // enabledDrawData[ 0 ] is the background image for the whole enabled control
- //
- // When control is disabled:
- // disabledDrawData[ 0 ] is the background image for the whole disabled control
- //
- // When control is hilited (mouse over it and enabled)
- // hiliteDrawData[ 0 ] is the background image for the whole hilited control
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GADGETSTATICTEXT_H_
- #define __GADGETSTATICTEXT_H_
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- // USER INCLUDES //////////////////////////////////////////////////////////////
- #include "GameClient/GameWindow.h"
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- // INLINING ///////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////
- extern void GadgetStaticTextSetText( GameWindow *window, UnicodeString text );
- extern UnicodeString GadgetStaticTextGetText( GameWindow *window );
- extern void GadgetStaticTextSetFont( GameWindow *window, GameFont *font );
- // text colors
- // enabled background
- inline void GadgetStaticTextSetEnabledImage( GameWindow *g, const Image *image ) { g->winSetEnabledImage( 0, image ); }
- inline void GadgetStaticTextSetEnabledColor( GameWindow *g, Color color ) { g->winSetEnabledColor( 0, color ); }
- inline void GadgetStaticTextSetEnabledBorderColor( GameWindow *g, Color color ) { g->winSetEnabledBorderColor( 0, color ); }
- inline const Image *GadgetStaticTextGetEnabledImage( GameWindow *g ) { return g->winGetEnabledImage( 0 ); }
- inline Color GadgetStaticTextGetEnabledColor( GameWindow *g ) { return g->winGetEnabledColor( 0 ); }
- inline Color GadgetStaticTextGetEnabledBorderColor( GameWindow *g ) { return g->winGetEnabledBorderColor( 0 ); }
- // disabled background
- inline void GadgetStaticTextSetDisabledImage( GameWindow *g, const Image *image ) { g->winSetDisabledImage( 0, image ); }
- inline void GadgetStaticTextSetDisabledColor( GameWindow *g, Color color ) { g->winSetDisabledColor( 0, color ); }
- inline void GadgetStaticTextSetDisabledBorderColor( GameWindow *g, Color color ) { g->winSetDisabledBorderColor( 0, color ); }
- inline const Image *GadgetStaticTextGetDisabledImage( GameWindow *g ) { return g->winGetDisabledImage( 0 ); }
- inline Color GadgetStaticTextGetDisabledColor( GameWindow *g ) { return g->winGetDisabledColor( 0 ); }
- inline Color GadgetStaticTextGetDisabledBorderColor( GameWindow *g ) { return g->winGetDisabledBorderColor( 0 ); }
- // hilite if we choose to use it
- inline void GadgetStaticTextSetHiliteImage( GameWindow *g, const Image *image ) { g->winSetHiliteImage( 0, image ); }
- inline void GadgetStaticTextSetHiliteColor( GameWindow *g, Color color ) { g->winSetHiliteColor( 0, color ); }
- inline void GadgetStaticTextSetHiliteBorderColor( GameWindow *g, Color color ) { g->winSetHiliteBorderColor( 0, color ); }
- inline const Image *GadgetStaticTextGetHiliteImage( GameWindow *g ) { return g->winGetHiliteImage( 0 ); }
- inline Color GadgetStaticTextGetHiliteColor( GameWindow *g ) { return g->winGetHiliteColor( 0 ); }
- inline Color GadgetStaticTextGetHiliteBorderColor( GameWindow *g ) { return g->winGetHiliteBorderColor( 0 ); }
- // EXTERNALS //////////////////////////////////////////////////////////////////
- #endif // __GADGETSTATICTEXT_H_
|