GameText.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Generals Zero Hour(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. ////////////////////////////////////////////////////////////////////////////////
  19. // //
  20. // (c) 2001-2003 Electronic Arts Inc. //
  21. // //
  22. ////////////////////////////////////////////////////////////////////////////////
  23. //----------------------------------------------------------------------------
  24. //
  25. // Westwood Studios Pacific.
  26. //
  27. // Confidential Information
  28. // Copyright (C) 2001 - All Rights Reserved
  29. //
  30. //----------------------------------------------------------------------------
  31. //
  32. // Project: RTS 3
  33. //
  34. // File name: GameClient/GameText.h
  35. //
  36. // Created: 11/07/01
  37. //
  38. //----------------------------------------------------------------------------
  39. #pragma once
  40. #ifndef __GAMECLIENT_GAMETEXT_H_
  41. #define __GAMECLIENT_GAMETEXT_H_
  42. //----------------------------------------------------------------------------
  43. // Includes
  44. //----------------------------------------------------------------------------
  45. //----------------------------------------------------------------------------
  46. // Forward References
  47. //----------------------------------------------------------------------------
  48. class AsciiString;
  49. class UnicodeString;
  50. //----------------------------------------------------------------------------
  51. // Type Defines
  52. //----------------------------------------------------------------------------
  53. typedef std::vector<AsciiString> AsciiStringVec;
  54. //===============================
  55. // GameTextInterface
  56. //===============================
  57. /** Game text interface object for localised text.
  58. */
  59. //===============================
  60. class GameTextInterface : public SubsystemInterface
  61. {
  62. public:
  63. virtual ~GameTextInterface() {};
  64. virtual UnicodeString fetch( const Char *label, Bool *exists = NULL ) = 0; ///< Returns the associated labeled unicode text
  65. virtual UnicodeString fetch( AsciiString label, Bool *exists = NULL ) = 0; ///< Returns the associated labeled unicode text
  66. // This function is not performance tuned.. Its really only for Worldbuilder. jkmcd
  67. virtual AsciiStringVec& getStringsWithLabelPrefix(AsciiString label) = 0;
  68. virtual void initMapStringFile( const AsciiString& filename ) = 0;
  69. };
  70. extern GameTextInterface *TheGameText;
  71. extern GameTextInterface* CreateGameTextInterface( void );
  72. //----------------------------------------------------------------------------
  73. // Inlining
  74. //----------------------------------------------------------------------------
  75. #endif // __GAMECLIENT_GAMETEXT_H_