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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: RTS 3
- //
- // File name: GameClient/GameText.h
- //
- // Created: 11/07/01
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __GAMECLIENT_GAMETEXT_H_
- #define __GAMECLIENT_GAMETEXT_H_
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- class AsciiString;
- class UnicodeString;
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- typedef std::vector<AsciiString> AsciiStringVec;
- //===============================
- // GameTextInterface
- //===============================
- /** Game text interface object for localised text.
- */
- //===============================
- class GameTextInterface : public SubsystemInterface
- {
- public:
- virtual ~GameTextInterface() {};
- virtual UnicodeString fetch( const Char *label, Bool *exists = NULL ) = 0; ///< Returns the associated labeled unicode text
- virtual UnicodeString fetch( AsciiString label, Bool *exists = NULL ) = 0; ///< Returns the associated labeled unicode text
- // This function is not performance tuned.. Its really only for Worldbuilder. jkmcd
- virtual AsciiStringVec& getStringsWithLabelPrefix(AsciiString label) = 0;
- virtual void initMapStringFile( const AsciiString& filename ) = 0;
- };
- extern GameTextInterface *TheGameText;
- extern GameTextInterface* CreateGameTextInterface( void );
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __GAMECLIENT_GAMETEXT_H_
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