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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: GlobalLanguage.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Aug 2002
- //
- // Filename: GlobalLanguage.h
- //
- // author: Chris Huybregts
- //
- // purpose: With workingwith different languages, we need some options that
- // change. Essentially, this is the global data that's unique to languages
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __GLOBAL_LANGUAGE_H_
- #define __GLOBAL_LANGUAGE_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/SubsystemInterface.h"
- #include "Common/STLTypedefs.h"
- #include "GameClient/FontDesc.h"
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class AsciiString;
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class GlobalLanguage : public SubsystemInterface
- {
- public:
- GlobalLanguage();
- virtual ~GlobalLanguage();
- void init();
- void reset();
- void update() { }
- AsciiString m_unicodeFontName;
- AsciiString m_unicodeFontFileName;
- Bool m_useHardWrap;
- Int m_militaryCaptionSpeed;
- Int m_militaryCaptionDelayMS;
- FontDesc m_copyrightFont;
- FontDesc m_messageFont;
- FontDesc m_militaryCaptionTitleFont;
- FontDesc m_militaryCaptionFont;
- FontDesc m_superweaponCountdownNormalFont;
- FontDesc m_superweaponCountdownReadyFont;
- FontDesc m_namedTimerCountdownNormalFont;
- FontDesc m_namedTimerCountdownReadyFont;
- FontDesc m_drawableCaptionFont;
- FontDesc m_defaultWindowFont;
- FontDesc m_defaultDisplayStringFont;
- FontDesc m_tooltipFontName;
- FontDesc m_nativeDebugDisplay;
- FontDesc m_drawGroupInfoFont;
- FontDesc m_creditsTitleFont;
- FontDesc m_creditsPositionFont;
- FontDesc m_creditsNormalFont;
- Real m_resolutionFontSizeAdjustment;
- //UnicodeString m_unicodeFontNameUStr;
-
- Int adjustFontSize(Int theFontSize); // Adjusts font size for resolution. jba.
- typedef std::list<AsciiString> StringList; // Used for our font file names that we want to load
- typedef StringList::iterator StringListIt;
- StringList m_localFonts; // List of the font filenames that are in our local directory
- static void parseFontFileName( INI *ini, void *instance, void *store, const void* userData );
- static void parseFontDesc(INI *ini, void *instance, void *store, const void* userData);
- };
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- extern GlobalLanguage *TheGlobalLanguageData;
- #endif // __GLOBAL_LANGUAGE_H_
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