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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: HotKey.h /////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //
- // Electronic Arts Pacific.
- //
- // Confidential Information
- // Copyright (C) 2002 - All Rights Reserved
- //
- //-----------------------------------------------------------------------------
- //
- // created: Sep 2002
- //
- // Filename: HotKey.h
- //
- // author: Chris Huybregts
- //
- // purpose:
- //
- //-----------------------------------------------------------------------------
- ///////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef __HOT_KEY_H_
- #define __HOT_KEY_H_
- //-----------------------------------------------------------------------------
- // SYSTEM INCLUDES ////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // USER INCLUDES //////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #include "Common/SubsystemInterface.h"
- #include "Common/MessageStream.h"
- //-----------------------------------------------------------------------------
- // FORWARD REFERENCES /////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class AsciiString;
- class GameWindow;
- //-----------------------------------------------------------------------------
- // TYPE DEFINES ///////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- class HotKeyTranslator : public GameMessageTranslator
- {
- public:
- virtual GameMessageDisposition translateGameMessage(const GameMessage *msg);
- virtual ~HotKeyTranslator() { }
- };
- //-----------------------------------------------------------------------------
- class HotKey
- {
- public:
- HotKey( void );
- GameWindow *m_win;
- AsciiString m_key;
- // we may need a checkmark system.
- };
- //-----------------------------------------------------------------------------
- class HotKeyManager : public SubsystemInterface
- {
- public:
- HotKeyManager( void );
- ~HotKeyManager( void );
- // Inherited from subsystem interface -----------------------------------------------------------
- virtual void init( void ); ///< Initialize the Hotkey system
- virtual void update( void ) {} ///< A No-op for us
- virtual void reset( void ); ///< Reset
- //-----------------------------------------------------------------------------------------------
- void addHotKey( GameWindow *win, const AsciiString& key);
- Bool executeHotKey( const AsciiString& key); // called fromt eh HotKeyTranslator
-
- AsciiString searchHotKey( const AsciiString& label);
- AsciiString searchHotKey( const UnicodeString& uStr );
- private:
- typedef std::map<AsciiString, HotKey> HotKeyMap;
- HotKeyMap m_hotKeyMap;
- };
- extern HotKeyManager *TheHotKeyManager;
- //-----------------------------------------------------------------------------
- // INLINING ///////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // EXTERNALS //////////////////////////////////////////////////////////////////
- //-----------------------------------------------------------------------------
- #endif // __HOT_KEY_H_
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