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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- //----------------------------------------------------------------------------
- //
- // Westwood Studios Pacific.
- //
- // Confidential Information
- // Copyright (C) 2001 - All Rights Reserved
- //
- //----------------------------------------------------------------------------
- //
- // Project: Generals
- //
- // Module: IME
- //
- // File name: GameClient/IMEManager.h
- //
- // Created: 11/14/01 TR
- //
- //----------------------------------------------------------------------------
- #pragma once
- #ifndef __GAMECLIENT_IMEMANAGER_H
- #define __GAMECLIENT_IMEMANAGER_H
- //----------------------------------------------------------------------------
- // Includes
- //----------------------------------------------------------------------------
- #include "Lib/BaseType.h"
- #include "Common/SubsystemInterface.h"
- #include "Common/UnicodeString.h"
- //----------------------------------------------------------------------------
- // Forward References
- //----------------------------------------------------------------------------
- class GameWindow;
- class UnicodeString;
- //----------------------------------------------------------------------------
- // Type Defines
- //----------------------------------------------------------------------------
- //===============================
- // IMEManagerInterface
- //===============================
- class IMEManagerInterface : public SubsystemInterface
- {
- public:
- virtual ~IMEManagerInterface() {};
-
- virtual void attach( GameWindow *window ) = 0; ///< attach IME to specified window
- virtual void detatch( void ) = 0; ///< detatch IME from current window
- virtual void enable( void ) = 0; ///< Enable IME
- virtual void disable( void ) = 0; ///< Disable IME
- virtual Bool isEnabled( void ) = 0; ///< Is IME enabled
- virtual Bool isAttachedTo( GameWindow *window ) = 0; ///< Is the manager currently attached to the window
- virtual GameWindow* getWindow( void ) = 0; ///< Returns the window we are currently attached to
- virtual Bool isComposing( void ) = 0; ///< Manager is currently composing new input string
- virtual void getCompositionString( UnicodeString &string ) = 0; ///< Return the current composition string
- virtual Int getCompositionCursorPosition( void ) =0; ///< Returns the composition cursor position
- virtual Int getIndexBase( void ) = 0; ///< Get index base for candidate list
- virtual Int getCandidateCount() = 0; ///< Returns the total number of candidates
- virtual UnicodeString*getCandidate( Int index ) = 0; ///< Returns the candidate string
- virtual Int getSelectedCandidateIndex() = 0; ///< Returns the indexed of the currently selected candidate
- virtual Int getCandidatePageSize() = 0; ///< Returns the page size for the candidates list
- virtual Int getCandidatePageStart() = 0; ///< Returns the index of the first visibel candidate
- /// Checks for and service IME messages. Returns TRUE if message serviced
- virtual Bool serviceIMEMessage( void *windowsHandle,
- UnsignedInt message,
- Int wParam,
- Int lParam ) = 0;
- virtual Int result( void ) = 0; ///< result return value of last serviced IME message
- };
- extern IMEManagerInterface *TheIMEManager;
- extern IMEManagerInterface *CreateIMEManagerInterface( void );
- //----------------------------------------------------------------------------
- // Inlining
- //----------------------------------------------------------------------------
- #endif // __GAMECLIENT_IMEMANAGER_H
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