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- /*
- ** Command & Conquer Generals Zero Hour(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- ////////////////////////////////////////////////////////////////////////////////
- // //
- // (c) 2001-2003 Electronic Arts Inc. //
- // //
- ////////////////////////////////////////////////////////////////////////////////
- // FILE: RadiusDecal.h ///////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////
- #pragma once
- #ifndef _RadiusDecal_H_
- #define _RadiusDecal_H_
- #include "Common/GameCommon.h"
- #include "Common/GameType.h"
- #include "GameClient/Color.h"
- enum ShadowType;
- class Player;
- class Shadow;
- class RadiusDecalTemplate;
- // ------------------------------------------------------------------------------------------------
- class RadiusDecal
- {
- friend class RadiusDecalTemplate;
- private:
- const RadiusDecalTemplate* m_template;
- Shadow* m_decal;
- Bool m_empty;
- public:
- RadiusDecal();
- RadiusDecal(const RadiusDecal& that);
- RadiusDecal& operator=(const RadiusDecal& that);
- ~RadiusDecal();
- void xferRadiusDecal( Xfer *xfer );
- // please note: it is very important, for game/net sync reasons, to ensure that
- // isEmpty() returns the same value, regardless of whether this decal will
- // be visible to the local player or not.
- Bool isEmpty() const { return m_empty; }
- void clear();
- void update();
- void setPosition(const Coord3D& pos);
- void setOpacity( const Real o );
- };
- // ------------------------------------------------------------------------------------------------
- class RadiusDecalTemplate
- {
- friend class RadiusDecal;
- private:
- AsciiString m_name;
- ShadowType m_shadowType;
- Real m_minOpacity;
- Real m_maxOpacity;
- UnsignedInt m_opacityThrobTime;
- Color m_color;
- Bool m_onlyVisibleToOwningPlayer;
- public:
- RadiusDecalTemplate();
- Bool valid() const { return m_name.isNotEmpty(); }
- void xferRadiusDecalTemplate( Xfer *xfer );
- // please note: it is very important, for game/net sync reasons, to ensure that
- // a valid radiusdecal is created, even if will not be visible to the local player,
- // since some logic makes decisions based on this.
- void createRadiusDecal(const Coord3D& pos, Real radius, const Player* owningPlayer, RadiusDecal& result) const;
- static void parseRadiusDecalTemplate(INI* ini, void *instance, void * store, const void* /*userData*/);
- };
- #endif
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